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WIP: Implement material system
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Implement material system, set world BSP surfaces to use it.
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VReaperV committed Apr 28, 2024
1 parent 0c4c57d commit d0c04f7
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Showing 52 changed files with 3,851 additions and 425 deletions.
3 changes: 3 additions & 0 deletions src.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,8 @@ set(RENDERERLIST
${ENGINE_DIR}/renderer/tr_font.cpp
${ENGINE_DIR}/renderer/InternalImage.cpp
${ENGINE_DIR}/renderer/InternalImage.h
${ENGINE_DIR}/renderer/Material.cpp
${ENGINE_DIR}/renderer/Material.h
${ENGINE_DIR}/renderer/TextureManager.cpp
${ENGINE_DIR}/renderer/TextureManager.h
${ENGINE_DIR}/renderer/tr_image.cpp
Expand Down Expand Up @@ -143,6 +145,7 @@ set(RENDERERLIST
)

set(GLSLSOURCELIST
${ENGINE_DIR}/renderer/glsl_source/commandQueue_vp.glsl
${ENGINE_DIR}/renderer/glsl_source/skybox_vp.glsl
${ENGINE_DIR}/renderer/glsl_source/ssao_fp.glsl
${ENGINE_DIR}/renderer/glsl_source/ssao_vp.glsl
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