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Make more info available to cgame in glconfig #1161

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merged 2 commits into from
Sep 24, 2024

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slipher
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@slipher slipher commented May 28, 2024

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@illwieckz
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illwieckz commented May 28, 2024

I wonder if glConfig ends up in the demo file and then, having too much information in it makes demo files unreadable on other systems. I noticed in the past that demos recorded on GL3 systems were unplayable on GL2 systems, but I never found time to investigate it.

Also, typo:

Move almost all of glConfig2 to glConfig2

(Lol, it created a label I don't know how)

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slipher commented May 28, 2024

I wonder if glConfig ends up in the demo file and then, having too much information in it makes demo files unreadable on other systems. I noticed in the past that demos recorded on GL3 systems were unplayable on GL2 systems, but I never found time to investigate it.

Wat? It should only have some stuff that comes from the server: configstrings, an entity baseline, and then packets.

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illwieckz commented May 28, 2024

I cannot reproduce the bug while tweaking Mesa env variables, I'll have to wake up an old machine to try to reproduce if the bug is still there. You can ignore my comment for now.

@slipher slipher added this to the 0.55 milestone Jun 17, 2024
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slipher commented Sep 23, 2024

Dropped the commit moving glconfig2 to glconfig en masse, will do that later. For now I want to get the resolution stuff merged

@slipher slipher merged commit 44aeb50 into DaemonEngine:for-0.55.0/sync Sep 24, 2024
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@slipher slipher deleted the glconfig branch September 24, 2024 03:35
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3 participants