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cmake: build hardened dll game with sub cmake to use different compilation flags #1484
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Please no 😭. Having stuff built in a sub-invocation makes everything suck. For example:
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Now it only builds the dll game in a subproject when I refactored a lot the code, also fixed some mistakes with nexe (the nacl target strings was parsed also with saigo, but there is none). Actually the |
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Rethinking about it, I discovered it was easier than what I thought, so I did it. |
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I'm happy with that deep refactor. It will also make implementing Wasm easier. I split the changes in two commits:
The same code now being reused for the various builds, it is even more robust than ever. |
Build dll game with sub cmake to use different compilation flags.
Obsoletes:
See on game side: