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Items Animations Addon for 1.6.26
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DanceManiac committed Jul 25, 2022
1 parent 1834314 commit c8060db
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907 changes: 907 additions & 0 deletions Items Animations Addon/STCoP Addon/gamedata/configs/misc/items.ltx

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904 changes: 904 additions & 0 deletions Items Animations Addon/gamedata/configs/misc/items.ltx

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1,050 changes: 1,050 additions & 0 deletions Items Animations Addon/gamedata/configs/misc/items_animations.ltx

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331 changes: 331 additions & 0 deletions Items Animations Addon/gamedata/configs/misc/postprocess.ltx
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[postprocess_base]
pp_eff_name = radiation.ppe
duality_h = .015
duality_v = .015
blur = 1
gray = .0
noise = .01
noise_scale = 1
noise_color = 255,255,255,70

[postprocess_anomaly]
pp_eff_name = radiation.ppe
duality_h = 0
duality_v = 0
blur = 1
gray = .7 ;.9
noise = .2 ;.5
noise_scale = 1
noise_color = 155,155,155,70

;-------------------------------------------------------------------------------
; New zone postprocess
;-------------------------------------------------------------------------------
[postprocess_steam_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = steam_mine.ppe
radius_min = 0.7
radius_max = 1.0

[postprocess_acidic]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = acidic.ppe
radius_min = 0.3
radius_max = 1.0

[postprocess_acidic_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = acidic_mine.ppe
radius_min = 0.7
radius_max = 1.0

[postprocess_thermal]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = thermal.ppe
radius_min = 0.3
radius_max = 1.0

[postprocess_thermal_mine]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = thermal_mine.ppe
radius_min = 0.7
radius_max = 1.0

[postprocess_rad]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = radiation.ppe
radius_min = 0.3
radius_max = 1.0

[postprocess_psi]
pp_eff_cyclic = 1
pp_eff_overlap = true

pp_eff_name = psi.ppe
radius_min = 0.3
radius_max = 1.0

[psy_antenna]
pp_eff_name = psi.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true

radius_min = 0.3
radius_max = 1.0

[postprocess_death]
pp_eff_name = death.ppe
radius_min = 0.5
radius_max = 1.1

[postprocess_flame]
pp_eff_name = flame.ppe
radius_min = 0.5
radius_max = 0.8

[postprocess_fuzz]
pp_eff_name = fuzz.ppe
radius_min = 0.5
radius_max = 0.8

[postprocess_gravi]
pp_eff_name = gravi.ppe
radius_min = 0.8
radius_max = 1.4

[postprocess_gravi_mine]
pp_eff_name = gravi_mine.ppe
radius_min = 0.7
radius_max = 1.0

[postprocess_electra]
pp_eff_name = electra.ppe
radius_min = 0.5
radius_max = 0.9

[postprocess_electra_mine]
pp_eff_name = electra_mine.ppe
radius_min = 0.3
radius_max = 1.0

[mosquito_bald]
pp_eff_name = mosquito_bald.ppe
radius_min = 0.2
radius_max = 2.7

[postprocess_gas]
pp_eff_name = alcohol.ppe
radius_min = 0.3
radius_max = 1.0

;-------------------------------------------------------------------------------
[effector_alcohol]
pp_eff_name = alcohol.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true

cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 1

[alcohol]
pp_eff_name = alcohol.ppe
pp_eff_overlap = true
pp_eff_cyclic = 0
cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 0

[effector_explode_hit]
cam_eff_cyclic = 0
cam_eff_name = camera_effects\shell_shock.anm
cam_eff_hud_affect = true

[effector_fire_hit]
pp_eff_name = fire_hit.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true
cam_eff_cyclic = 0

[effector_fire_hit_0]:effector_fire_hit
cam_eff_name = camera_effects\hit_front.anm

[effector_fire_hit_1]:effector_fire_hit
cam_eff_name = camera_effects\hit_right.anm

[effector_fire_hit_2]:effector_fire_hit
cam_eff_name = camera_effects\hit_back.anm

[effector_fire_hit_3]:effector_fire_hit
cam_eff_name = camera_effects\hit_left.anm

[effector_fire_hit_4]:effector_fire_hit
cam_eff_name = camera_effects\hit_front_left.anm

[effector_fire_hit_5]:effector_fire_hit
cam_eff_name = camera_effects\hit_back_left.anm

[effector_fire_hit_6]:effector_fire_hit
cam_eff_name = camera_effects\hit_front_right.anm

[effector_fire_hit_7]:effector_fire_hit
cam_eff_name = camera_effects\hit_back_right.anm

[snd_shock_effector]
;pp_eff_name = duality_circle.ppe
pp_eff_name = snd_shock.ppe
pp_eff_overlap = true
pp_eff_cyclic = 1

[effector_controller_aura]
pp_eff_name = controller_hit.ppe
pp_eff_overlap = true
pp_eff_cyclic = 0

[effector_blink_black]
pp_eff_name = blink_black.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true

[effector_controller_aura2]:effector_alcohol
pp_eff_cyclic = 0
cam_eff_cyclic = 0

[effector_monster_hit]
;pp_eff_name = fire_hit.ppe ; no postprocess
;pp_eff_cyclic = 0
cam_eff_cyclic = 0

[effector_monster_hit_0]:effector_monster_hit
cam_eff_name = camera_effects\hit_front.anm

[effector_monster_hit_1]:effector_monster_hit
cam_eff_name = camera_effects\hit_right.anm

[effector_monster_hit_2]:effector_monster_hit
cam_eff_name = camera_effects\hit_back.anm

[effector_monster_hit_3]:effector_monster_hit
cam_eff_name = camera_effects\hit_left.anm

[effector_monster_hit_4]:effector_monster_hit
cam_eff_name = camera_effects\hit_front_left.anm

[effector_monster_hit_5]:effector_monster_hit
cam_eff_name = camera_effects\hit_back_left.anm

[effector_monster_hit_6]:effector_monster_hit
cam_eff_name = camera_effects\hit_front_right.anm

[effector_monster_hit_7]:effector_monster_hit
cam_eff_name = camera_effects\hit_back_right.anm

;-------------------------------------------------------------------------------
; Nightvision postprocess
;-------------------------------------------------------------------------------
[effector_nightvision_1]
pp_eff_name = nightvision_1.ppe
pp_eff_overlap = false
pp_eff_cyclic = 1


[effector_nightvision_2]
pp_eff_name = nightvision_2.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false

[effector_nightvision_3]
pp_eff_name = nightvision_3.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false

;-------------------------------------------------------------------------------
; Äåòåêò íàñ ïîëòåðãåéñòàìè
;-------------------------------------------------------------------------------
[poltergeist_detection_effector]
pp_eff_name = poltergeist_scan.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true
;-------------------------------------------------------------------------------

[_actor_death_effector]
pp_eff_name = actor_death.ppe
pp_eff_cyclic = 0
pp_eff_overlap = true
cam_eff_name = camera_effects\drunk.anm
cam_eff_cyclic = 1
snd = characters_voice\human_01\dolg\help\wounded_heavy\help_8

[brighten]
pp_eff_name = brighten.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true

;-------------------------------------------------------------------------------
; Fade
;-------------------------------------------------------------------------------

[fade_in]
pp_eff_name = fade_in.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false

[fade_in_out]
pp_eff_name = fade_in_out.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false

[black]
pp_eff_name = black.ppe
pp_eff_cyclic = 1
pp_eff_overlap = false

[blink]
pp_eff_name = blink.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false

[fade_to_black_9_sec]
pp_eff_name = fade_to_black_9_sec.ppe
pp_eff_cyclic = 0
pp_eff_overlap = false

[effector_intoxication]
pp_eff_name = mfs_team\post_effects\intoxication.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true

[effector_sleepeness]
pp_eff_name = mfs_team\post_effects\sleepeness.ppe
pp_eff_cyclic = 1
pp_eff_overlap = true

;; Items Animations Addon

[aptechka_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\aptechka_use.anm

[vodka_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\vodka_use.anm

[banka_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\banka_use.anm

[bint_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\bint_use.anm

[antirad_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\antirad_use.anm

[tabletki_use]:effector_monster_hit
cam_eff_name = itemuse_anm_effects\tabletki_use.anm
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