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Linear Gradient Brush
The LinearGradientBrush is one of the default brushes provided by CUE.NET.
It's used to draw a gradient as a "line" inside a rectangle.
You are able to define a start and an end-point (both are inter- or extrapolated if needed) and the gradient which should be drawn on the virtual line between this points by either providing them as constructor-parameters or using the StartPoint-, EndPoint- and Gradient-Properties.
If you don't set an gradient the brush will return transparent for every LED.
The Start- and End-Point is given as the percentage from the top left corner.
new PointF(0f, 0f) will be top left, new PointF(0,5f, 0,5f) in the center and new PointF(1f, 1f) in the bottom right.
If you want to create a background on your keyboard looking like this
you could use this code
GradientStop[] gradientStops =
{
new GradientStop(0f, Color.Blue),
new GradientStop(1f, Color.Red)
};
LinearGradient blueToRedGradient = new LinearGradient(gradientStops); // Gradient from blue to red
PointF startPoint = new PointF(0f, 1f); // Bottom left corner
PointF endPoint = new PointF(1f, 0f); // Top right corner
LinearGradientBrush linearBrush = new LinearGradientBrush(startPoint, endPoint, blueToRedGradient);
keyboard.Brush = linearBrush;
Please drop me a message if you find mistakes or inadequate descriptions in one of the pages here!
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Introduction
1.1. What is CUE.NET?
1.2. What can I do with CUE.NET?
1.3. Projects using CUE.NET -
Getting started
2.1. Adding CUE.NET to a project
2.2. Initializing CUE.NET
2.3. Perform basic lighting
2.4. Understanding CUE.NET ledgroups -
Gradients
3.1. Understanding CUE.NET gradients
3.2. Linear Gradient
3.3. Rainbow Gradient
3.4. Implementing an own gradient -
Brushes
4.1. Understanding CUE.NET brushes
4.2. Color-Corrections
4.3. Solid-Color Brush
4.4. Linear-Gradient Brush
4.5. Radial-Gradient Brush
4.6. Random-Color Brush
4.7. Image-Brush
4.8. Implementing an own brush -
Effects
5.1. Understanding CUE.NET effects
5.2. Flash Effect
5.3. Move-Gradient Effect
5.4. Implementing an own effect -
Tutorials