Inform7 6M62
Inform 7 6M62 for Windows, February 2018 update. The first release of 6M62 for Windows was in December 2015.
This is the last release of Windows Inform 7 for 32-bit Windows, and the last release that is tested on Windows versions prior to Windows 10.
Changes to the Windows front-end since the release of Windows Inform 7 6L38:
- Extension projects are now supported.
- Auto-numbering of sections can now be turned on in the preferences dialog.
- The skein tab now has some of the improvements from the OSX version: the appearance of knots and the layout of the context menu has been updated, layout algorithm is less wasteful of space, and there is an optional help page shown below.
- If compilation is very slow, a warning is shown mentioning that Windows Defender might be the cause.
- The game will only be compiled if needed: if you click “Go!” without changing anything, then the previously compiled game file is simply used.
- Long operations (such as running a “Test All” in an extension project, or downloading lots of extensions from the Public Library) can be aborted part-way through, by clicking on the “x” to the right of the progress bar.
- The compiler is now built with a much more recent version of GCC. This seems to make it slightly faster, but reports from the field are welcome.
- If the compiler hits an internal error (that is, stops with error code 10 or 11) then a proper stack back-trace is written to the console (on the Report tab). If you’re reporting a bug, adding the stack back-trace will help diagnose the problem.
- The indexes used to search documentation are now generated when the front-end starts, rather than when the documentation is first searched, making the first search faster.
- The Glulx story interpreters now support version 0.7.5 of the Glk specification.
- The story interpreters now handle PNG images with a gamma chunk.
- The progress bar shown when compiling a story (or downloading extensions) is now rather more prominent, and shown in the middle of the window.
- The toolbar icons have been updated to match the OS X front-end. This has also involved removing the "Stop" button from the main toolbar. Instead this can now be found as a button on the "Story" tab.