Skip to content
View Delt06's full-sized avatar
🎧
🎧

Block or report Delt06

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Delt06/README.md

Toon RP

Hello there 👋

I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).

I currently work on AAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.

Pinned Loading

  1. toon-rp toon-rp Public

    🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

    C# 503 28

  2. aaaa-rp aaaa-rp Public

    🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

    C# 37 1

  3. dx12-renderer dx12-renderer Public

    A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

    C++ 37 4

  4. urp-toon-shader urp-toon-shader Public

    🌔 Toon shader for Unity's Universal Render Pipeline.

    ShaderLab 402 39

  5. voxel-terrain voxel-terrain Public

    🧱Minecraft-like voxel world made with Unity.

    C# 24 5

  6. unity-graphics unity-graphics Public

    A collection of URP shaders and render features.

    ShaderLab 48 5