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TPT 5.1 and 5.2 Notes
Dylan Luo edited this page Mar 21, 2022
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Learning Objective:
- IOC-1.A – Explain how an effect of a computing innovation can be both beneficial and harmful.
Essential Knowledge:
- IOC-1.A.1 – People create computing innovations.
- IOC-1.A.2 – The way people complete tasks often changes to incorporate new computing innovations.
- IOC-1.A.3 – Not every effect of a computing innovation is anticipated in advance.
- IOC-1.A.4 – A single effect can be viewed as both beneficial and harmful by different people or even by the same person.
- IOC-1.A.5 – Advances in computing have generated and increased creativity in other fields, such as medicine, engineering, communications, and the arts.
Beneficial and Harmful Effects:
- Multirotor:
- Benefit - Deliveries, finding lost people, and aerial photography are easy.
- Harmful - Flying in unregulated zones is illegal and dangerous; privacy concerns.
- Wii Controller:
- Benefit - Gets people active while playing video games.
- Harmful - Broken TVs as well as injuries.
- Dopamine is what allows us to feel pleasure and happiness. It is produced when we engage in activities that allow us to feel enjoyed, interested, passionate, and happy.
Learning Objective:
- IOC-1.B – Explain how a computing innovation can have an impact beyond its intended purpose.
Essential Knowledge:
- IOC-1.B.1 – Computer innovations can be used in ways that their creators had not originally intended:
- The World Wide Web was originally intended only for rapid and easy exchange of information within the scientific community. However, its users now include a large portion of the general population.
- Targeted advertising is used to help businesses, but it can be misused at both individual and aggregate levels.
- Machine learning and data mining have enabled innovation in medicine, business, and science, but information discovered in this way has also been used to discriminate against groups of individuals.
- IOC-1.B.2 – Some of the ways computing innovations can be used may have a harmful impact on society, the economy, or culture.
- IOC-1.B.3 – Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
- IOC-1.B.4 – It is not possible for a programmer to consider all the ways a computing innovation can be used.
- IOC-1.B.6 – Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.
Beneficial and Harmful Effects:
- Microtransactions:
- "Free" Games/Apps.
- Cosmetics/Pay-To-Win/Paywall to functionality.
- The Internet – Originally Intended For Scientists:
- Sleep deprivation, depression, anxiety, and impulsivity.
- Dopamine feedback loops.
GitHub Pages Actions:
- Come up with three of your own Beneficial and corresponding Harmful Effects of Computing
- Beneficial:
- Resources are easily accessible.
- Increased efficiency.
- Improved communications across long distances.
- Harmful:
- Some programs can have harmful effects on your computer.
- There are some inappropriate or dangerous websites on the Internet.
- Computing may not always have the most credible or best resources.
- Talk about dopamine issues above. Real? Parent conspiracy? Anything that is impacting your personal study and success in High School?
- Dopamine is a real hormone, as it has been scientifically thoroughly researched. I believe that working hard and as a result feeling productive allows my body to produce dopamine, which positively impacts my personal study and Academic success.
Learning Objective:
- IOC-1.C – Describe issues that contribute to the digital divide.
Essential Knowledge:
- IOC-1.C.1 – Internet access varies between socioeconomic, geographic, and demographic characteristics, as well as between countries.
- IOC-1.C.2 – The "Digital Divide" refers to differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.
- IOC-1.C.3 – The Digital Divide can affect both individuals and groups.
- IOC-1.C.4 – The Digital Divide raises issues of equity, access, and influence, both locally and globally.
- IOC-1.C.5 – The Digital Divide is affected by the actions of individuals, organizations, and governments.
Digital Divide:
- Socioeconomic.
- Geographic.
- Demographics include, but are not isolated to:
- Age.
- Religion.
- Countries.
- In Some Countries:
- Computers are not that available/common in rural areas.
- Only a small number of websites are available.
- The Internet is used to protect and advocate the government.
- There is a high level of surveillance on the Internet to protect the government.
GitHub Pages Actions – Digital Empowerment:
- How does someone empower themself in a digital world?
- One empowers oneself in a digital world by choosing to use positive resources or programs in the digital world.
- How does someone that is empowered help someone that is not empowered? Describe something you could do at Del Norte High School.
- A person that is empowered can start a social media page, in which they create encouraging or positive posts to help motivate those who are not as empowered. At Del Norte High School, an option I have is to start a club that helps lift up and empower those that are in need.
- Is paper or red tape blocking digital empowerment? Are there such barriers at Del Norte? Elsewhere?
- From my perspective, I do not really think there is anything in my community that is blocking digital empowerment. I believe that at Del Norte, there are not very many barriers that are blocking digital empowerment, as I have noticed that there are plenty of social media pages related to Del Norte High School clubs that promote digital empowerment as well as real-life empowerment. Elsewhere in poorer communities, there may be some barriers to digital empowerment, because digital technology is not as accessible.