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Fix issue 3135 (second try) by exhausting the fluidsynth buffer #3261

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merged 1 commit into from
Sep 2, 2024

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Ghabry
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@Ghabry Ghabry commented Sep 1, 2024

@Mimigris works for me ?!

…ld samples after long pauses

Fix EasyRPG#3135 (this time for real)
@Ghabry Ghabry added this to the 0.8.1 milestone Sep 1, 2024
@Ghabry Ghabry removed the Building label Sep 1, 2024
@fdelapena fdelapena added the MIDI label Sep 1, 2024
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Mimigris commented Sep 2, 2024

Seems to work for me 👍
Only thing that may need to be checked is if it causes regressions.

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Ghabry commented Sep 2, 2024

I think the only case where this can sound slightly different is when a song ends and a new song plays directly then a few ms of the old song that are still in the buffer are lost.

Though our API does not have a way to signal "This is a song change" and stuff like "BGM Stop event followed by BGM play right after" wouldn't be catched by this. So not worth to add.

@fdelapena fdelapena merged commit 2c06256 into EasyRPG:master Sep 2, 2024
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3 participants