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Why is Frame_skip for gymnasium mujoco environments set to zero? #94
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Hi @HiddeLekanne, it was a leftover from a previous implementation: thanks for spotting out!
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Ah I was just worried it was a design decision, and that the idea was to replace any frame_skip parameter with the action_repeat parameter. I am not doing any dmc anyways so that issue isn't on my radar. Personally I am doing something with irregular timesteps and have added my own config args for that. |
Beautiful! I'll have it removed asap |
The default for these environments differs from environment to environment. If you set them all to zero, results become silently incomparable with other benchmarks which use the default values.
Also action_repeat = X is not necessarily equal to frame_skip = X. Mujoco Implementations use fixed step ODEs to solve their environments, meaning larger frame_skips result in larger (less accurate) steps.
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