- Gameplay programming. I've been working on AAA-titles (shooters and sport simulators), which community consist of more than +400M players. I worked on Motion Matching, Locomotion, Gameplay Ability Systems, Movement, Game Mechanics, Multiplayer etc.
- Physics programming. I build PhysX/CUDA-based physics engine and open source library with Rigidbodies, Colliders, GPU physics, GPU Particles, GPU Clothing, Fluid Physics, Blast Physics Destructions, Ragdolls, Vehicles etc.
- Scripting Engine programming. I build .NET 8 and .NET 8 Native AOT scripting host for C++ engine,
- Graphics programming. I build DirectX 11/12 C++ graphics engine with Ray-tracing, GI, DLSS 3.5 / FSR 2.0 support, physically-based rendering etc.
- Memory and Resource management. I have been working with custom linear/stack allocators, resource handles etc.
- .NET and Back-end programming. I have been working on Game servers, Desktop applications, Web-sites, Real-time applications,
- UI, Editor programming and Debugging. I have been working on ImGUI Editor with rich functionality, CPU/GPU Profiling, PhysX visual debugging etc.
- Multi-threaded programming. I build custom Job System and Thread pools with tasks, coroutines, async operation, priority management,
- 3D Math, Physics, Applied Math, Computer Science.
🎯
Focusing
Senior Core Engine Programmer / Physics Programmer
-
Press Fire Games
- Belarus
- https://t.me/lebvshatheman
- in/eldar-muradov
Pinned Loading
-
-
-
NauEnginePublic
NauEnginePublic PublicForked from NauEngine/NauEnginePublic
Nau Engine is a free open-source game engine that's designed to be versatile and accessible to everyone.
C++
-
EraEngineScriptingCore
EraEngineScriptingCore PublicEra Engine Scripting library for Mono (.NET Framework 4.5) core
C# 5
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.