Unity implementation for the Youtube playlist by Jorge Rodriguez, one by one.
Jump and Gravity Demonstrates using Time.deltaTime and using the update loop for simulationg jupming movement
Smooth Movement Implement linear interpolation function (Lerp)
Mouse Control Implement eauler angle conversion from angle to vector
Cross Prodect Demonstrates using Cross product for character movement
Bullet Collision Implemant AABB Test
Explosions Implement Remapping a number (or a RGB color) from one range to another.
Bullet Whizzes Check when object is closest to another object
Billboarding Implement LookAt() function (with a simple object created in runtime)
Rotate Matrices Keep the player rotate towards the camera (implemented with shaders)
Big Boss Enemy Implement scale matrix