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MathForGameDevelopers_UnityImplementation

Unity implementation for the Youtube playlist by Jorge Rodriguez, one by one.

Jump and Gravity

Jump and Gravity Demonstrates using Time.deltaTime and using the update loop for simulationg jupming movement

Smooth Movement

Smooth Movement Implement linear interpolation function (Lerp)

Mouse Control

Mouse Control Implement eauler angle conversion from angle to vector

Cross Prodect

Cross Prodect Demonstrates using Cross product for character movement

Bullet Collision

Bullet Collision Implemant AABB Test

Explosions

Explosions Implement Remapping a number (or a RGB color) from one range to another.

Bullet Whizzes

Bullet Whizzes Check when object is closest to another object

Billboarding

Billboarding Implement LookAt() function (with a simple object created in runtime)

Rotate Matrices

Rotate Matrices Keep the player rotate towards the camera (implemented with shaders)

Big Boss Enemy

Big Boss Enemy Implement scale matrix

Rotating Characters

Rotating Characters

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