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修改ftb相关的默认配置
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DancingSnow0517 committed May 22, 2024
1 parent e2f4e0c commit 2b9d504
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Showing 8 changed files with 274 additions and 58 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/scripts/build.py
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ def main():

shutil.copytree('config', 'build/overrides/config')
shutil.copytree('kubejs', 'build/overrides/kubejs')
shutil.copytree('local', 'build/overrides/local')
shutil.copytree('defaultconfigs', 'build/overrides/defaultconfigs')

# 替换任务书为本地键的版本
shutil.copytree(
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4 changes: 2 additions & 2 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -32,8 +32,8 @@ modpack.cfg
!mods/
!mods/**

!local
!local/**
!defaultconfigs/
!defaultconfigs/**

*.bak
*.log
5 changes: 5 additions & 0 deletions defaultconfigs/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
ftbessentials-server.snbt

ftblibrary/ftblibrary-client.snbt
ftbquests/client-config.snbt
ftbxmodcompat/ftbxmodcompat.snbt
Original file line number Diff line number Diff line change
@@ -1,24 +1,26 @@
# Default config file that will be copied to local\ftbchunks\client-config.snbt if it doesn't exist!
# Just copy any values you wish to override in here!
{
advanced: {
# Enables debug info
# Default: false
debug_info: false

# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500

# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60

# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100

# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
Expand All @@ -28,11 +30,11 @@
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32

# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true

# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
Expand All @@ -44,62 +46,62 @@
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"

# Chunk grid overlay in large map
# Default: false
chunk_grid: false

# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true

# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50

# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50

# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"

# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d

# Only show entities that are on the surface
# Default: true
only_surface_entities: true

# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true

# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false

# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d

# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d

# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8

# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
Expand All @@ -109,100 +111,100 @@
# Show biome under minimap
# Default: true
biome: true

# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"

# Adds NWSE compass inside minimap
# Default: true
compass: true

# Enable minimap
# Default: false
enabled: false

# Show entities on minimap
# Default: true
entities: true

# Show entity heads on minimap
# Default: true
entity_heads: true

# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d

# Entities in minimap will be larger
# Default: false
large_entities: false

# Minimap will not rotate
# Default: true
locked_north: true

# Show player heads on minimap
# Default: true
player_heads: true

# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"

# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"

# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0

# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0

# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true

# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d

# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true

# Draw a square minimap instead of a circular one
# Default: false
square: false

# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255

# Show waypoints on minimap
# Default: true
waypoints: true

# Show XYZ under minimap
# Default: true
xyz: true

# Show zone (claimed chunk or wilderness) under minimap
# Default: true
zone: true

# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
Expand All @@ -213,38 +215,39 @@
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0

# Enables creation of death waypoints
# Default: true
death_waypoints: true

# Show waypoints in world
# Default: true
in_world_waypoints: true

# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d

# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d

# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d

# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d

# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}

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