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[libgdx] SkeletonClipping, don't need local clippedUvs for single ref… #369

[libgdx] SkeletonClipping, don't need local clippedUvs for single ref…

[libgdx] SkeletonClipping, don't need local clippedUvs for single ref… #369

Workflow file for this run

name: Build spine-libgdx
on:
push:
paths:
- 'spine-libgdx/**'
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Set up JDK 1.8
uses: actions/setup-java@v3
with:
distribution: 'zulu'
java-version: "8"
- name: Cache Gradle packages
uses: actions/cache@v3
with:
path: ~/.gradle/caches
key: ${{ runner.os }}-gradle-${{ hashFiles('**/*.gradle*') }}
restore-keys: ${{ runner.os }}-gradle
- name: Build spine-libgdx
working-directory: spine-libgdx
run: ./gradlew publishReleasePublicationToSonaType -PossrhUsername=${{ secrets.SONATYPE_USER }} -PossrhPassword=${{ secrets.SONATYPE_PASSWORD }}