Formatting. #174
Annotations
34 errors and 45 warnings
build-versions (4.2-stable, 4.2.stable, true) / godot-editor-macos
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-editor-windows
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-editor-windows
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-windows
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-editor-windows
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-editor-windows
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-android
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-android
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-template-linux
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-linux
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-editor-macos
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-editor-macos
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-macos
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-template-windows
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-ios
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-ios
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-web
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, false) / godot-template-web
The operation was canceled.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-editor-linux
The run was canceled by @badlogic.
|
build-versions (4.2-stable, 4.2.stable, true) / godot-editor-linux
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2-stable, 4.2.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-editor-linux-4.2.2-stable.zip", "godot-editor-linux-4.2.2-stable-mono.zip", "godot-editor-linux-4.2-stable.zip", "godot-editor-macos-4.2.2-stable.zip", "godot-editor-macos-4.2.2-stable-mono.zip", "godot-editor-windows-4.2.2-stable.zip", "godot-editor-windows-4.2.2-stable-mono.zip", "godot-template-android-debug-4.2.2-stable.zip", "godot-template-android-release-4.2.2-stable.zip", "godot-template-android-source-4.2.2-stable.zip", "godot-template-linux-debug-4.2.2-stable.zip", "godot-template-linux-debug-4.2.2-stable-mono.zip", "godot-template-linux-release-4.2.2-stable.zip", "godot-template-linux-release-4.2.2-stable-mono.zip", "godot-template-macos-4.2.2-stable-mono.zip", "godot-template-web-debug-4.2.2-stable.zip", "godot-template-web-release-4.2.2-stable.zip".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
godot-editor-linux-4.2-stable.zip
Expired
|
111 MB |
|
godot-editor-linux-4.2.2-stable-mono.zip
Expired
|
163 MB |
|
godot-editor-linux-4.2.2-stable.zip
Expired
|
112 MB |
|
godot-editor-macos-4.2.2-stable-mono.zip
Expired
|
104 MB |
|
godot-editor-macos-4.2.2-stable.zip
Expired
|
85.3 MB |
|
godot-editor-windows-4.2.2-stable-mono.zip
Expired
|
154 MB |
|
godot-editor-windows-4.2.2-stable.zip
Expired
|
101 MB |
|
godot-template-android-debug-4.2.2-stable.zip
Expired
|
23.2 MB |
|
godot-template-android-release-4.2.2-stable.zip
Expired
|
19.8 MB |
|
godot-template-android-source-4.2.2-stable.zip
Expired
|
37.5 MB |
|
godot-template-linux-debug-4.2.2-stable-mono.zip
Expired
|
73.2 MB |
|
godot-template-linux-debug-4.2.2-stable.zip
Expired
|
73 MB |
|
godot-template-linux-release-4.2.2-stable-mono.zip
Expired
|
70.7 MB |
|
godot-template-linux-release-4.2.2-stable.zip
Expired
|
70.5 MB |
|
godot-template-macos-4.2.2-stable-mono.zip
Expired
|
80.6 MB |
|
godot-template-web-debug-4.2.2-stable.zip
Expired
|
11.3 MB |
|
godot-template-web-release-4.2.2-stable.zip
Expired
|
8.14 MB |
|