[godot] Fix branch enumeration in setup script. #223
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11 warnings
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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Build Godot artifact
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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Build Godot artifact
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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