[godot] Use GD.Print instead of Console.WriteLine. #47
Annotations
37 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.1-stable, 4.1.1.stable, true) / upload-to-s3-mono
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / upload-to-s3
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.1-stable, 4.1.1.stable, false) / upload-to-s3
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
godot-editor-linux-4.0.4-stable.zip
Expired
|
127 MB |
|
godot-editor-linux-4.1.1-stable-mono.zip
Expired
|
160 MB |
|
godot-editor-linux-4.1.1-stable.zip
Expired
|
132 MB |
|
godot-editor-macos-4.0.4-stable.zip
Expired
|
103 MB |
|
godot-editor-macos-4.1.1-stable-mono.zip
Expired
|
113 MB |
|
godot-editor-macos-4.1.1-stable.zip
Expired
|
105 MB |
|
godot-editor-windows-4.0.4-stable.zip
Expired
|
97.2 MB |
|
godot-editor-windows-4.1.1-stable-mono.zip
Expired
|
147 MB |
|
godot-editor-windows-4.1.1-stable.zip
Expired
|
119 MB |
|
godot-template-android-debug-4.0.4-stable.zip
Expired
|
20.9 MB |
|
godot-template-android-debug-4.1.1-stable.zip
Expired
|
21.5 MB |
|
godot-template-android-release-4.0.4-stable.zip
Expired
|
18 MB |
|
godot-template-android-release-4.1.1-stable.zip
Expired
|
18.4 MB |
|
godot-template-android-source-4.0.4-stable.zip
Expired
|
34.9 MB |
|
godot-template-android-source-4.1.1-stable.zip
Expired
|
35.9 MB |
|
godot-template-ios-4.0.4-stable.zip
Expired
|
194 MB |
|
godot-template-ios-4.1.1-stable.zip
Expired
|
200 MB |
|
godot-template-linux-debug-4.0.4-stable.zip
Expired
|
79.5 MB |
|
godot-template-linux-debug-4.1.1-stable-mono.zip
Expired
|
83.2 MB |
|
godot-template-linux-debug-4.1.1-stable.zip
Expired
|
82.9 MB |
|
godot-template-linux-release-4.0.4-stable.zip
Expired
|
76.9 MB |
|
godot-template-linux-release-4.1.1-stable-mono.zip
Expired
|
79.1 MB |
|
godot-template-linux-release-4.1.1-stable.zip
Expired
|
78.9 MB |
|
godot-template-macos-4.0.4-stable.zip
Expired
|
101 MB |
|
godot-template-macos-4.1.1-stable-mono.zip
Expired
|
104 MB |
|
godot-template-macos-4.1.1-stable.zip
Expired
|
103 MB |
|
godot-template-web-debug-4.0.4-stable.zip
Expired
|
10.6 MB |
|
godot-template-web-debug-4.1.1-stable.zip
Expired
|
11 MB |
|
godot-template-web-release-4.0.4-stable.zip
Expired
|
7.85 MB |
|
godot-template-web-release-4.1.1-stable.zip
Expired
|
8.09 MB |
|
godot-template-windows-debug-4.0.4-stable.zip
Expired
|
55.9 MB |
|
godot-template-windows-debug-4.1.1-stable-mono.zip
Expired
|
72.6 MB |
|
godot-template-windows-debug-4.1.1-stable.zip
Expired
|
72.3 MB |
|
godot-template-windows-release-4.0.4-stable.zip
Expired
|
52.7 MB |
|
godot-template-windows-release-4.1.1-stable-mono.zip
Expired
|
54.2 MB |
|
godot-template-windows-release-4.1.1-stable.zip
Expired
|
54 MB |
|