[godot] Fix const assignments in SpineAtlasResource::copy_from() #52
Annotations
23 errors and 24 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-linux
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-linux
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-windows
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-windows
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-macos
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-ios
Process completed with exit code 2.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-macos
Process completed with exit code 2.
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-template-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-template-windows
The operation was canceled.
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-windows
The operation was canceled.
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-linux
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-linux
The operation was canceled.
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-editor-macos
The operation was canceled.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-template-macos
The operation was canceled.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-macos
The operation was canceled.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.1.1-stable, 4.1.1.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.1-stable, 4.1.1.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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Artifacts
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godot-editor-linux-4.1.1-stable-mono.zip
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160 MB |
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godot-editor-linux-4.1.1-stable.zip
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132 MB |
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godot-editor-windows-4.1.1-stable-mono.zip
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147 MB |
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godot-editor-windows-4.1.1-stable.zip
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119 MB |
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godot-template-android-debug-4.1.1-stable.zip
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21.5 MB |
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godot-template-android-release-4.1.1-stable.zip
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18.4 MB |
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godot-template-android-source-4.1.1-stable.zip
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35.9 MB |
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godot-template-linux-debug-4.1.1-stable-mono.zip
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83.2 MB |
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godot-template-linux-release-4.1.1-stable-mono.zip
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79.1 MB |
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godot-template-web-debug-4.1.1-stable.zip
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11 MB |
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godot-template-web-release-4.1.1-stable.zip
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8.09 MB |
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