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[godot] GH extension build
Build spine-godot (Godot 3.5) #468: Commit adcb119 pushed by badlogic
December 11, 2024 17:59 1m 37s 4.2
4.2
December 11, 2024 17:59 1m 37s
[godot] Remove the windows dev builds in gdextensions file.
Build spine-godot (Godot 3.5) #467: Commit 88b1c2c pushed by badlogic
December 11, 2024 15:49 1h 6m 7s 4.2
4.2
December 11, 2024 15:49 1h 6m 7s
Allow multiple widgets for the same HTMLElement
Build spine-godot (Godot 3.5) #466: Commit 3189072 pushed by davidetan
December 11, 2024 14:42 50m 9s ts-webgl-overlay
December 11, 2024 14:42 50m 9s
[all]Overhauls the documentation.
Build spine-godot (Godot 3.5) #465: Commit 3c4c80e pushed by lukeeingram
December 10, 2024 18:45 1h 47m 42s 4.2-documentation-update
December 10, 2024 18:45 1h 47m 42s
[godot] Remove bin/ from extension example.
Build spine-godot (Godot 3.5) #464: Commit 612fd27 pushed by badlogic
December 10, 2024 15:00 3h 57m 34s 4.2
4.2
December 10, 2024 15:00 3h 57m 34s
[godot] Fix up build scripts
Build spine-godot (Godot 3.5) #463: Commit 84f070c pushed by badlogic
December 10, 2024 14:47 2h 19m 20s 4.2
4.2
December 10, 2024 14:47 2h 19m 20s
Merge branch '4.2' of https://github.com/esotericsoftware/spine-runti…
Build spine-godot (Godot 3.5) #462: Commit db34a71 pushed by badlogic
December 10, 2024 14:45 1h 20m 44s 4.2
4.2
December 10, 2024 14:45 1h 20m 44s
[c] Port of commit 8d058fb: Improved AnimationState behavior when pau…
Build spine-godot (Godot 3.5) #461: Commit 1403356 pushed by badlogic
December 9, 2024 14:01 2h 20m 11s 4.2
4.2
December 9, 2024 14:01 2h 20m 11s
[cpp] Port of commit 8d058fb: Improved AnimationState behavior when p…
Build spine-godot (Godot 3.5) #460: Commit 9bd9645 pushed by badlogic
December 9, 2024 13:56 38m 17s 4.2
4.2
December 9, 2024 13:56 38m 17s
[cpp] Closes #2672, JSON inherit timeline parsing didn't advance key …
Build spine-godot (Godot 3.5) #459: Commit a2859f6 pushed by badlogic
December 6, 2024 11:56 34m 37s 4.2
4.2
December 6, 2024 11:56 34m 37s
[ts][threejs] Run tsfmt.
Build spine-godot (Godot 3.5) #458: Commit 64d0d71 pushed by davidetan
November 26, 2024 14:27 46m 59s three-upgrade
November 26, 2024 14:27 46m 59s
[godot] Nuclear option, diffs don't apply on Windows runner...
Build spine-godot (Godot 3.5) #457: Commit 8c66239 pushed by badlogic
November 25, 2024 16:06 31s 4.2
4.2
November 25, 2024 16:06 31s
[godot] Final try fixing GHA build errors on windows runners
Build spine-godot (Godot 3.5) #456: Commit 9514811 pushed by badlogic
November 25, 2024 15:43 15m 3s 4.2
4.2
November 25, 2024 15:43 15m 3s
[godot] Try another fix to get thorvg building on GHA
Build spine-godot (Godot 3.5) #455: Commit 379c42f pushed by badlogic
November 25, 2024 15:15 15s 4.2
4.2
November 25, 2024 15:15 15s
[godot] Apply throvg build fix from https://github.com/godotengine/go…
Build spine-godot (Godot 3.5) #454: Commit 5d94d72 pushed by badlogic
November 25, 2024 14:17 50m 49s 4.2
4.2
November 25, 2024 14:17 50m 49s
Formatting
Build spine-godot (Godot 3.5) #453: Commit 350faf2 pushed by badlogic
November 25, 2024 13:57 43m 24s 4.2
4.2
November 25, 2024 13:57 43m 24s
[glfw] Add spine-cpp-lite example.
Build spine-godot (Godot 3.5) #452: Commit 5e80111 pushed by badlogic
November 22, 2024 10:59 44m 31s 4.2
4.2
November 22, 2024 10:59 44m 31s
[ios] Using UnsafeBufferPointer to skip data copying and boost perf…
Build spine-godot (Godot 3.5) #451: Commit b2061f1 pushed by badlogic
November 20, 2024 10:54 46m 12s 4.2
4.2
November 20, 2024 10:54 46m 12s
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match Attac…
Build spine-godot (Godot 3.5) #450: Commit 90f6bfe pushed by badlogic
November 15, 2024 14:31 2h 13m 4s 4.2
4.2
November 15, 2024 14:31 2h 13m 4s
Formatting
Build spine-godot (Godot 3.5) #449: Commit 308c340 pushed by badlogic
November 15, 2024 14:18 44m 16s 4.2
4.2
November 15, 2024 14:18 44m 16s
[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…
Build spine-godot (Godot 3.5) #448: Commit 000df07 pushed by badlogic
November 14, 2024 11:21 2h 24m 4s 4.2
4.2
November 14, 2024 11:21 2h 24m 4s
[ios] Provide the ability to convert an Attachment into a BoundingBox…
Build spine-godot (Godot 3.5) #447: Commit 648170f pushed by badlogic
November 14, 2024 11:19 1h 29m 21s 4.2
4.2
November 14, 2024 11:19 1h 29m 21s
[godot] Fixes #2670, animation tracks must be set to discrete, so we …
Build spine-godot (Godot 3.5) #446: Commit b610bd7 pushed by badlogic
November 6, 2024 15:11 44m 55s 4.2
4.2
November 6, 2024 15:11 44m 55s
[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
Build spine-godot (Godot 3.5) #445: Commit 19d3d1b pushed by badlogic
November 5, 2024 14:46 1h 57m 34s 4.2
4.2
November 5, 2024 14:46 1h 57m 34s
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, c…
Build spine-godot (Godot 3.5) #444: Commit 9207cd2 pushed by badlogic
November 5, 2024 12:55 2h 5m 23s 4.2
4.2
November 5, 2024 12:55 2h 5m 23s