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[godot] Remove Linux arm64 extension build
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badlogic committed Dec 11, 2024
1 parent 1e7884e commit b52b4a8
Showing 1 changed file with 1 addition and 28 deletions.
29 changes: 1 addition & 28 deletions .github/workflows/spine-godot-extension-v4.yml
Original file line number Diff line number Diff line change
Expand Up @@ -75,33 +75,6 @@ jobs:
name: gdextension-linux-x86_64-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/linux/*.so

build-linux-arm64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0

- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4

- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install build-essential scons pkg-config gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
- name: Build GDExtension
run: |
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV_BUILD
./build-extension.sh linux arm64
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: gdextension-linux-arm64-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/linux/*.so

build-macos:
runs-on: macos-latest
steps:
Expand Down Expand Up @@ -217,7 +190,7 @@ jobs:
path: spine-godot/example-v4-extension/bin/web/*.wasm

upload-to-s3:
needs: [build-windows, build-linux-x86_64, build-linux-arm64, build-macos, build-ios, build-android, build-web]
needs: [build-windows, build-linux-x86_64, build-macos, build-ios, build-android, build-web]
runs-on: ubuntu-latest

steps:
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