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[libgdx] Add second physics test to tests
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spine-libgdx/spine-libgdx-tests/assets/celestial-circus/celestial-circus-pma_2.png
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spine-libgdx/spine-libgdx-tests/assets/celestial-circus/celestial-circus.atlas
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celestial-circus.png | ||
size: 1024, 1024 | ||
filter: Linear, Linear | ||
scale: 0.5 | ||
arm-back-down | ||
bounds: 944, 3, 48, 103 | ||
arm-front-down | ||
bounds: 241, 56, 45, 98 | ||
bench | ||
bounds: 2, 94, 237, 60 | ||
body-bottom | ||
bounds: 674, 8, 193, 156 | ||
rotate: 90 | ||
collar | ||
bounds: 822, 352, 59, 33 | ||
ear | ||
bounds: 997, 185, 25, 35 | ||
eye-back-shadow | ||
bounds: 1004, 978, 18, 12 | ||
eye-front-shadow | ||
bounds: 1004, 992, 30, 18 | ||
rotate: 90 | ||
eye-reflex-back | ||
bounds: 822, 341, 10, 9 | ||
eye-reflex-front | ||
bounds: 525, 699, 13, 9 | ||
rotate: 90 | ||
eye-white-back | ||
bounds: 956, 963, 16, 20 | ||
eye-white-front | ||
bounds: 551, 179, 28, 22 | ||
eyelashes-down-back | ||
bounds: 980, 325, 14, 7 | ||
rotate: 90 | ||
eyelashes-down-front | ||
bounds: 979, 1003, 19, 8 | ||
rotate: 90 | ||
eyelashes-top-back | ||
bounds: 997, 118, 23, 12 | ||
rotate: 90 | ||
eyelashes-top-front | ||
bounds: 956, 985, 37, 21 | ||
rotate: 90 | ||
feathers-front | ||
bounds: 2, 2, 90, 108 | ||
rotate: 90 | ||
fringe-middle-back | ||
bounds: 980, 222, 42, 65 | ||
fringe-side-back | ||
bounds: 944, 222, 34, 117 | ||
fringe-side-front | ||
bounds: 989, 289, 33, 116 | ||
hair-back-1 | ||
bounds: 289, 2, 166, 383 | ||
rotate: 90 | ||
hair-back-2 | ||
bounds: 887, 341, 100, 356 | ||
hair-back-4 | ||
bounds: 832, 11, 110, 328 | ||
hair-hat-shadow | ||
bounds: 944, 108, 112, 51 | ||
rotate: 90 | ||
hat-front | ||
bounds: 112, 22, 121, 70 | ||
leg-front | ||
bounds: 554, 699, 323, 400 | ||
rotate: 90 | ||
logo-brooch | ||
bounds: 505, 170, 20, 31 | ||
mouth | ||
bounds: 279, 26, 28, 8 | ||
rotate: 90 | ||
nose | ||
bounds: 279, 15, 8, 9 | ||
nose-shadow | ||
bounds: 834, 341, 9, 10 | ||
rotate: 90 | ||
nose.-highlight | ||
bounds: 551, 171, 5, 6 | ||
pupil-back | ||
bounds: 505, 699, 13, 18 | ||
rotate: 90 | ||
pupil-front | ||
bounds: 112, 5, 15, 22 | ||
rotate: 90 | ||
rope-back | ||
bounds: 989, 407, 13, 615 | ||
rope-front | ||
bounds: 989, 407, 13, 615 | ||
skirt | ||
bounds: 2, 714, 550, 308 | ||
sock-bow | ||
bounds: 235, 14, 42, 40 | ||
spine-logo-body | ||
bounds: 997, 143, 16, 40 | ||
star-big | ||
bounds: 527, 171, 22, 30 | ||
star-medium | ||
bounds: 1015, 173, 7, 10 | ||
star-small | ||
bounds: 674, 2, 4, 6 | ||
rotate: 90 | ||
underskirt | ||
bounds: 2, 156, 556, 285 | ||
rotate: 90 | ||
underskirt-back | ||
bounds: 289, 170, 542, 214 | ||
rotate: 90 | ||
wing-back | ||
bounds: 505, 203, 182, 315 | ||
rotate: 90 | ||
wing-front | ||
bounds: 505, 387, 380, 310 | ||
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celestial-circus_2.png | ||
size: 1024, 1024 | ||
filter: Linear, Linear | ||
scale: 0.5 | ||
arm-back-up | ||
bounds: 490, 683, 104, 145 | ||
rotate: 90 | ||
arm-front-up | ||
bounds: 162, 23, 96, 145 | ||
body-top | ||
bounds: 2, 2, 158, 166 | ||
chest | ||
bounds: 744, 878, 130, 117 | ||
cloud-back | ||
bounds: 490, 789, 252, 206 | ||
cloud-front | ||
bounds: 2, 170, 406, 245 | ||
rotate: 90 | ||
face | ||
bounds: 876, 879, 116, 128 | ||
rotate: 90 | ||
feathers-back | ||
bounds: 266, 578, 57, 57 | ||
fringe-middle-front | ||
bounds: 260, 105, 75, 63 | ||
glove-bottom-back | ||
bounds: 325, 584, 64, 51 | ||
glove-bottom-front | ||
bounds: 391, 585, 59, 61 | ||
rotate: 90 | ||
hair-back-3 | ||
bounds: 249, 241, 87, 335 | ||
hair-back-5 | ||
bounds: 378, 646, 110, 349 | ||
hair-back-6 | ||
bounds: 266, 637, 110, 358 | ||
hand-back | ||
bounds: 573, 622, 75, 59 | ||
hand-front | ||
bounds: 637, 712, 67, 75 | ||
hat-back | ||
bounds: 260, 23, 80, 56 | ||
rotate: 90 | ||
head-back | ||
bounds: 744, 768, 128, 108 | ||
jabot | ||
bounds: 249, 170, 88, 69 | ||
leg-back | ||
bounds: 2, 578, 262, 417 | ||
neck | ||
bounds: 338, 511, 49, 71 | ||
rope-front-bottom | ||
bounds: 490, 628, 53, 81 | ||
rotate: 90 |
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+696 KB
spine-libgdx/spine-libgdx-tests/assets/celestial-circus/celestial-circus.png
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spine-libgdx/spine-libgdx-tests/assets/celestial-circus/celestial-circus_2.png
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109 changes: 109 additions & 0 deletions
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spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/PhysicsTest2.java
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/****************************************************************************** | ||
* Spine Runtimes License Agreement | ||
* Last updated July 28, 2023. Replaces all prior versions. | ||
* | ||
* Copyright (c) 2013-2023, Esoteric Software LLC | ||
* | ||
* Integration of the Spine Runtimes into software or otherwise creating | ||
* derivative works of the Spine Runtimes is permitted under the terms and | ||
* conditions of Section 2 of the Spine Editor License Agreement: | ||
* http://esotericsoftware.com/spine-editor-license | ||
* | ||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or | ||
* otherwise create derivative works of the Spine Runtimes (collectively, | ||
* "Products"), provided that each user of the Products must obtain their own | ||
* Spine Editor license and redistribution of the Products in any form must | ||
* include this license and copyright notice. | ||
* | ||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE | ||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*****************************************************************************/ | ||
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package com.esotericsoftware.spine; | ||
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import com.badlogic.gdx.ApplicationAdapter; | ||
import com.badlogic.gdx.Gdx; | ||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; | ||
import com.badlogic.gdx.graphics.GL20; | ||
import com.badlogic.gdx.graphics.OrthographicCamera; | ||
import com.badlogic.gdx.graphics.g2d.TextureAtlas; | ||
import com.esotericsoftware.spine.Skeleton.Physics; | ||
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch; | ||
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/** Demonstrates loading, animating, and rendering a skeleton. | ||
* @see SkeletonAssetManagerTest */ | ||
public class PhysicsTest2 extends ApplicationAdapter { | ||
OrthographicCamera camera; | ||
TwoColorPolygonBatch batch; | ||
SkeletonRenderer renderer; | ||
SkeletonRendererDebug debugRenderer; | ||
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TextureAtlas atlas; | ||
Skeleton skeleton; | ||
AnimationState state; | ||
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public void create () { | ||
camera = new OrthographicCamera(); | ||
batch = new TwoColorPolygonBatch(); | ||
renderer = new SkeletonRenderer(); | ||
renderer.setPremultipliedAlpha(true); // PMA results in correct blending without outlines. | ||
debugRenderer = new SkeletonRendererDebug(); | ||
debugRenderer.setBoundingBoxes(false); | ||
debugRenderer.setRegionAttachments(false); | ||
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atlas = new TextureAtlas(Gdx.files.internal("celestial-circus/celestial-circus-pma.atlas")); | ||
SkeletonBinary binary = new SkeletonBinary(atlas); // This loads skeleton JSON data, which is stateless. | ||
binary.setScale(0.2f); // Load the skeleton at 60% the size it was in Spine. | ||
SkeletonData skeletonData = binary.readSkeletonData(Gdx.files.internal("celestial-circus/celestial-circus-pro.skel")); | ||
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skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc). | ||
skeleton.setPosition(250, 100); | ||
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AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations. | ||
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc). | ||
state.setAnimation(0, "swing", true); | ||
state.setAnimation(1, "eyeblink-long", true); | ||
} | ||
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public void render () { | ||
float delta = Gdx.graphics.getDeltaTime(); | ||
state.update(delta); // Update the animation time. | ||
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | ||
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state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT. | ||
skeleton.update(delta); | ||
skeleton.updateWorldTransform(Physics.update); // Uses the bones' local SRT to compute their world SRT. | ||
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// Configure the camera, SpriteBatch, and SkeletonRendererDebug. | ||
camera.update(); | ||
batch.getProjectionMatrix().set(camera.combined); | ||
debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined); | ||
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batch.begin(); | ||
renderer.draw(batch, skeleton); // Draw the skeleton images. | ||
batch.end(); | ||
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debugRenderer.draw(skeleton); // Draw debug lines. | ||
} | ||
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public void resize (int width, int height) { | ||
camera.setToOrtho(false); // Update camera with new size. | ||
} | ||
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public void dispose () { | ||
atlas.dispose(); | ||
} | ||
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public static void main (String[] args) throws Exception { | ||
new Lwjgl3Application(new PhysicsTest2()); | ||
} | ||
} |