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AR: World scale #466
AR: World scale #466
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@MainActor | ||
private func updateSceneView(for location: Location) { | ||
// Make sure there is at least a minimum horizontal and vertical accuracy. | ||
guard location.horizontalAccuracy < 10 && location.verticalAccuracy < 10 else { return } |
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The scene content is not rendering since my horizontal accuracy is 35 meters and vertical accuracy is ~16 meters outdoors. Are these values too low or is there a way to calibrate the device compass?
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It would be unrelated to the compass, it's the GPS receiver. You can try again in a little while and see if some satellites come into view.
Co-authored-by: Destiny Hochhalter <[email protected]>
Co-authored-by: Destiny Hochhalter <[email protected]>
Co-authored-by: Destiny Hochhalter <[email protected]>
Before merging this needs to be tested with the same data we tested 100.x with. |
Merge v.next into main for 200.3
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Just a couple of suggestions for the preambles since we cleaned them up everywhere else (see #537).
Co-authored-by: David Feinzimer <[email protected]>
Update world scale AR
Closing in favor of #556. |
implements world scale AR with GPS coordinates.