func_breakable shouldn't take damage when it's set to Trigger Only #462
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When func_breakable is set to Trigger Only, it sets the
pev->takedamage
toDAMAGE_NO
, but since there's no check for it inTakeDamage
it still can take damage because some attacks don't check forpev->takedamage
from outside (e.g.CheckTraceHullAttack
).I'm not sure if this fix should be merged as there could be some maps that rely on such behavior.