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Fix some flicker when scrolling text in Pixel Overlay model
When scrolling text across the Pixel Overlay model, the channel output code would sometimes grab the frame in the middle of the clear() call. This was causing occasional flicker. Now, we double buffer and only need to clear our buffer before drawing on it again and then copying the whole buffer into place. This still doesn't fix 'tearing' that may occur because the scroll is not gen locked to the channel output code, but it is better than before. (cherry picked from commit c02a5d6)
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