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Submission management system created specifically to deprecate BlueMaxima

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Flashpoint's Fantastic Submission System aka FPFSS

A submission management system for Flashpoint, currently running here.

drawing

Getting started

Windows is only supported through WSL2 (with Docker Desktop integration) due to missing make/sed commands to load vars for docker-compose.

Not tested on Mac, only on Linux.

Requirements

  • Git
  • Go (obviously)
  • GNU make
  • Docker - the application needs a few microservices defined in dc-db.yml:
    • MySQL - db for most app data
    • PostgreSQL - db for metadata edits and updating the master list through the launcher
    • Validator - validates uploads and post about them on Discord

Optionally, also run the archive indexer if you want to upload stuff to what's called Flashfreeze.

Setting up the environment

  1. Git clone this project, then fetch the submodules: git submodule update --init --recursive
  2. Copy the .env.template file as .env and fill its details
  3. Create a Discord app for OAuth2 + Bot, invite the bot to your server and update .env with the details for both

More detailed steps are listed below.

Starting the app

  1. Start the necessary services with make db (which uses docker-compose), then run make migrate afterwards to update the database.
  2. Start the thing with go run ./main/*.go or make run
  3. Now you can visit http://127.0.0.1:8730 (port is defined in .env)

Live-reloading can be optionally added by starting the application with Gin (go install github.com/codegangsta/gin@latest) instead of go run:

GIN_PORT=8730 GIT_COMMIT=deadbeef gin --build ./main/ run ./main/main.go 

The command has to be run from the root directory. GIN_PORT is equal to the PORT defined in .env file. Now you can visit http://127.0.0.1:3000

Database migrations

To add a new migration, add a migration for both up & down to the migration and postgres_migration directories. The filename of the migration must start with a (version) number higher than the previous migration, for example 0002_primary_platform.down.sql.

To run a database migration, i.e if you added a new migration, run make migrate.

Discord integration

This project uses Discord for authentication and posting messages; currently there is no mocking for those in local development. A Discord app will do these tasks, being possible to have separate bots.

You will have to find both the server and your own ID for .env, the easiest way being through Discord's developer mode.

We need three channel IDs for bot messages (can be set up as a single channel): bot-channel, curation-feed and notifications. Also create at least the "The D" role for system permissions (renaming an old role will not work), and assign it to yourself. Roles are defined in constants/roles.go.

Oauth2

Create a Discord app to be used with OAuth2 config; the callback for the "Redirects" field is http://localhost:8730/auth/callback by default. In the Authorization tab, set the scope to Bot and give it Administrator permissions (not recommended in production).

These variables are used in the .env file:

  • OAUTH_CLIENT_ID - application ID
  • OAUTH_CLIENT_SECRET - get it from the Discord website using the "Reset secret" button under the "OAuth" tab, do not share this
  • OAUTH_REDIRECT_URL - needs to match the one put in Discord for OAuth2 redirect
  • FLASHPOINT_SERVER_ID - the server ID you copied from your own private server
Discord bot

Create a new Discord bot (you may use the same application created for OAuth2) and click the "Reset token" button to get the private token for the bot. Do not share this token with anyone.

Open the .env file to update the following:

  • AUTH_BOT_TOKEN - token from the previous step, if you're using a single app
  • NOTIFICATION_BOT_TOKEN - same as the previous one
  • NOTIFICATION_CHANNEL_ID - the ID you copied for the notifications channel
  • CURATION_FEED_CHANNEL_ID - the ID you copied for the curation-feed channel
  • SYSTEM_UID - your own Discord ID here
Inviting the bot your server

Replace "BOT_ID" in the following URL with your application's ID and open it in your browser (permission bit is 8 which makes it an administrator): https://discord.com/oauth2/authorize?client_id=BOT_ID&permissions=8&scope=bot

You can find the application's ID by going into the Discord developer website and clicking on "Information" in the navigation menu.

Microservices

As mentioned before, the microservices from make db need to be running along with the main system. The make command runs docker-compose with the needed environment variables from .env.

DB_CONTAINER_NAME defines the name of the stack, default is fpfssdb-local.

Starting and stopping the docker-compose stack

@TODO: Implement this. Update the short steps-above as well, and any other mention of make db.

You can easily start and stop the stack with make up / make down.

Launcher integration

To verify your local changes in the launcher, change baseUrl and fpfssBaseUrl in its preferences.json to http://localhost:8730.

Mirroring Flashpoint's game data in your FPFSS requires to export a JSON from the launcher's "Export Database" option in the Developer tab, then importing it in the site's "Dev Tools" section. Memory size errors when exporting the db may require to use a dev version of the launcher.

TODO

  • Add tests, this needs some priority!
  • Implement a mocking feature for authentication & permissions, so Discord is not mandatory.
  • Redundant code and code weirdness is present to remind you that you shouldn't code like this
  • Windows / Mac instructions you want to run this on another system

Screenshots

it looks something like this

submit page

and this

submissions page

and this

submission page

and also this

profile page

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