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NVIDIA PhysX

Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of NVIDIA CORPORATION nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Introduction

Welcome to the NVIDIA PhysX source code repository.

This repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.

Documentation

The user guide and API documentation are available on GitHub Pages. Please create an Issue if you find a documentation issue.

Instructions

Please see instructions specific to each of the libraries in the respective subfolder.

Community-Maintained Build Configuration Fork

Please see the O3DE Fork for community-maintained additional build configurations.

Support

  • Please use GitHub Discussions for questions and comments.
  • GitHub Issues should only be used for bug reports or documentation issues.
  • You can also ask questions in the NVIDIA Omniverse #physics Discord Channel.

Languages

  • C++ 85.7%
  • C 11.4%
  • CMake 1.8%
  • HLSL 0.4%
  • PowerShell 0.2%
  • Python 0.2%
  • Other 0.3%