---
GuiCommand:
Name: Arch Stairs
MenuLocation: Arch , Stairs
Workbenches: Arch_Workbench
Shortcut: **S** **R**
Version: 0.14
SeeAlso: Arch_Structure, Arch_Equipment
---
The Arch Stairs tool allows you to build several types of stairs automatically. Straight stairs (with or without a central landing) can be created from scratch. More complex stairs require base objects.
See the Stairs entry in wikipedia for a definition of the different terms used to describe parts of stairs.
*Two constructed stairs, one with a massive structure and a landing, the other with a single stringer.*- Stairs share the common properties and behaviors of all Arch Components
- Optionally select one or more base objects, for example Draft Lines and Draft Wires:
- Draft Wires with two or more segments will be used to create landings. They must be on a plane parallel to the global XY plane. For example, select a U-shaped wire for a half-turn landing and an L-shaped wire for a corner landing.
- Draft Lines will be used to create flights.
- If the vertices of all lines and wires have correct Z coordinates, the created stairs will use this information.
- The base objects must be selected in the correct order starting with the bottom object.
- Press the Arch Stairs button, or press S, R keys.
- Adjust the desired properties. Some parts of the stairs, such as the structure, might not appear immediately, if any of the properties makes it impossible, such as a structure thickness of 0.
In red the wires used for the landings at Z=1500mm, Z=3000mm and Z=4500mm.
In black the lines connecting them used for the flights. *
{{TitleProperty|Segment and Parts}}
-
Abs Top|Vector: (read-only) The absolute top level the stairs lead to.
-
Last Segment|Link: Last segment (flight or landing) of an Arch Stairs connecting to this segment. The start level of the stairs will be the end level of this last segment.
-
Outline Left|VectorList: The left outline of the stairs.
-
Outline Left All|VectorList: The left outline of all segments of the stairs.
-
Outline Right|VectorList: The right outline of the stairs.
-
Outline Right All|VectorList: The right outline of all segments of the stairs.
-
Railing Height Left|Length: Height of the left railing of the stairs or landing.
-
Railing Height Right|Length: Height of the right railing of the stairs or landing.
-
Railing Left|LinkHidden: The left railing object. (v0.20) : Property type updated from {{Incode|String}} to {{Incode|LinkHidden}}.
-
Railing Offset Left|Length: Offset of the left railing from the edge of the stairs or landing.
-
Railing Offset Right|Length: Offset of the right railing from the edge of the stairs or landing.
-
Railing Right|LinkHidden: The right railing object. (v0.20) : Property type updated from {{Incode|String}} to {{Incode|LinkHidden}}.
{{TitleProperty|Stairs}}
-
Align|Enumeration: The alignment of the stairs on the baseline. Only used if a baseline is defined. Can be {{value|Left}}, {{value|Right}} or {{value|Center}}.
-
Height|Length: The total height of the stairs. Only used if no baseline is defined, or if the baseline is horizontal. Ignored if Riser Height Enforce is non-zero.
-
Length|Length: The total length of the stairs if no baseline is defined. Ignored if Tread Depth Enforce is non-zero.
-
Width|Length: The width of the stairs.
-
Width of Landing|FloatList: If the Number Of Steps is 1, the stairs object acts as a landing. When this is the case and the baseline is multi-segment, the width of first segment of the landing follows the Width, the widths of subsequent segments follow the list set here.
{{TitleProperty|Steps}}
-
Blondel Ratio|Float: (read-only) The calculated Blondel ratio. This ratio indicates comfortable stairs and should be between 62 and 64cm or 24.5 and 25.5in.
-
Landing Depth|Length: The depth of the landing of the flight, if enabled in Landings. Defaults to the Width if 0.
-
Nosing|Length: The size of the nosing.
-
Number Of Steps|Integer: The numbers of steps (risers). Must be at least 2 for a single flight, and at least 4 for a stairs with a central landing.
-
Riser Height|Length: (read-only) The height of the risers. If Riser Height Enforce is 0 it is calculated (Height / Number of Steps). Else it is the same as Riser Height Enforce.
-
Riser Height Enforce|Length: The enforced height of the risers.
-
Riser Thickness|Length: The thickness of the risers.
-
Tread Depth|Length: (read-only) The depth of the treads. If Tread Depth Enforce is 0 it is calculated (Length / Number of Steps). Else it is the same as Tread Depth Enforce.
-
Tread Depth Enforce|Length: The enforced depth of the treads.
-
Tread Thickness|Length: The thickness of the treads.
{{TitleProperty|Structure}}
-
Connection Down Start Stairs|Enumeration: The type of connection between the lower floor slab and the start of the stairs. Can be {{value|HorizontalCut}}, {{value|VerticalCut}} or {{value|HorizontalVerticalCut}}.
-
Connection End Stairs Up|Enumeration: The type of connection between the end of the stairs and the upper floor slab. Can be {{value|toFlightThickness}} or {{value|toSlabThickness}}.
-
Down Slab Thickness|Length: The thickness of the lower floor slab.
-
Flight|Enumeration: The direction of the flight after the landing. Can be {{value|Straight}}, {{value|HalfTurnLeft}} or {{value|HalfTurnRight}}.
-
Landings|Enumeration: The type of landings. Can be {{value|None}} or {{value|At center}} ({{value|At each corner}} not implemented yet).
-
Stringer Overlap|Length: The overlap of the stringers above the bottom of the treads.
-
Stringer Width|Length: The width of the stringers.
-
Structure|Enumeration: The structure type of the stairs. Can be {{value|None}}, {{value|Massive}}, {{value|One stringer}} or {{value|Two stringers}}.
-
Structure Offset|Length: The offset between the border of the stairs and the structure.
-
Structure Thickness|Length: The thickness of the structure.
-
Up Slab Thickness|Length: The thickness of the upper floor slab.
-
Winders|Enumeration: The type of winders. Not implemented.
- Only straight stairs are available at the moment
- See the forum entry for circle stairs.
- See the forum announcement.
See also:
Arch API and FreeCAD Scripting Basics.
The Stairs tool can be used in macros and from the Python console by using the following function:
Stairs = makeStairs(baseobj=None, length=None, width=None, height=None, steps=None, name="Stairs")
- Creates a
Stairs
object from the givenbaseobj
. - If
baseobj
is not given, it will uselength
,width
,height
, andsteps
, to build a solid object.
Example:
import Arch
Stairs = Arch.makeStairs(length=5000, width=1200, height=3000, steps=14)
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