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qol(sword-slitter): Added a 1 second delay before the second sword slitter #2489

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JoelFernandes09
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After the delay the enemy takes damage along with a camera shake. Do we wanna add a game log here as well? Something like, "Bounty Hunter used a bonus Sword Slitter"?

Closes #2199

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@DreadKnight
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Good idea, we could have it as "Bounty Hunter used Sword Slitter twice".

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Tested and something odd seems to happen if Bounty Hunter kills target unit with the first hit: there's camera shake after 1s; so obviously, shake should happen on first hit only and no more shake after 1s.

@JoelFernandes09
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@DreadKnight Should be good to go now! Added a target dead check in so the second hit is only trigger if the target is alive.

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@JoelFernandes09 Did more testing. Found one more issue, if Bounty Hunter kills the target using the second hit, a tooltip "Canceled" shows up pointlessly. That tooltip is used when toggling an ability off in various ways, never after abilities used.

@JoelFernandes09
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@DreadKnight Gotcha, will look into this

@DreadKnight DreadKnight marked this pull request as draft October 1, 2023 23:01
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@JoelFernandes09 Heya! Any progress with this? Eventually PRs go stale and get closed...

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Hey there! My apologies. I'll take a look at this & push the fix tomorrow itself. @DreadKnight

@JoelFernandes09
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@DreadKnight Apologies for such a delay here. Should be good now!

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DreadKnight commented Nov 19, 2023

@JoelFernandes09 I've tested this and second attack that would kill the target doesn't happen at all. Needs more work...

@DreadKnight DreadKnight marked this pull request as draft November 19, 2023 14:26
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@JoelFernandes09 Heya! Can you poke at this so we can finish with it before it goes stale?

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Sword Slitter upgrade tweak [bounty: 3 XTR]
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