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qol(sword-slitter): Added a 1 second delay before the second sword slitter #2489
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qol(sword-slitter): Added a 1 second delay before the second sword slitter #2489
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Good idea, we could have it as "Bounty Hunter used Sword Slitter twice". |
Tested and something odd seems to happen if Bounty Hunter kills target unit with the first hit: there's camera shake after 1s; so obviously, shake should happen on first hit only and no more shake after 1s. |
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@DreadKnight Should be good to go now! Added a target dead check in so the second hit is only trigger if the target is alive. |
@JoelFernandes09 Did more testing. Found one more issue, if Bounty Hunter kills the target using the second hit, a tooltip "Canceled" shows up pointlessly. That tooltip is used when toggling an ability off in various ways, never after abilities used. |
@DreadKnight Gotcha, will look into this |
@JoelFernandes09 Heya! Any progress with this? Eventually PRs go stale and get closed... |
Hey there! My apologies. I'll take a look at this & push the fix tomorrow itself. @DreadKnight |
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@DreadKnight Apologies for such a delay here. Should be good now! |
@JoelFernandes09 I've tested this and second attack that would kill the target doesn't happen at all. Needs more work... |
@JoelFernandes09 Heya! Can you poke at this so we can finish with it before it goes stale? |
After the delay the enemy takes damage along with a camera shake. Do we wanna add a game log here as well? Something like, "Bounty Hunter used a bonus Sword Slitter"?
Closes #2199