-
Notifications
You must be signed in to change notification settings - Fork 47
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Create CHANGELOG.MD * update changelog and readme * Update CHANGELOG.MD * Update Version.cmake
- Loading branch information
Showing
3 changed files
with
38 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
# Change Log | ||
## 1.1 Release | ||
### New features | ||
- Added Centos 7 build | ||
- RPR Render Settings moved to tab in "Render Settings" LOP node for use in Houdini. | ||
- Image Gamma supported for GL textures | ||
- Add support for alpha compositing render output. This allows overlaying on the Houdini background and viewport gizmos | ||
- Support for UsdTransform2D nodes in shading (Only single level, not nested) | ||
- Per object subdivision. Also added a HDA RPR Mesh Properties Node for specifying subdivision level in Houdini | ||
- Support of doublesided meshes | ||
- Support of HdDisplayStyle::displacementEnabled attributes | ||
- Camera FStop, Focal Length, Aperture, Focus Distance and Clipping Range is supported on cameras | ||
- Support for tapered width curves (linear curves only) | ||
- Add debugging environment variable. Set HD_RPR_ERROR_OUTPUT_FILE=some_file.txt to dump USD errors when rendering with hdRPR in Houdini. | ||
|
||
|
||
### Fixes | ||
- Fixed finding Hybrid.so on Ubuntu | ||
- Houdini 18.0.311 changes orientation of Dome lights. Match this corrected behavior, but for users on older versions of Houdini can set HDRPR_INVERT_DOME_LIGHT_Z_AXIS=0 in enviroment variables to get old behavior. | ||
- Hide "Error unsupported" warnings on hybrid modes | ||
- Only Houdini 18 versions are shown in the installer script | ||
- Fixed handling of USDUvTexture scale and bias | ||
- Fixed an issue if an AOV was created but format changed | ||
- Fix compilation warnings on macOS | ||
- Subdivision is automatically enabled on objects with displacement | ||
- Fix crash when releasing displacement nodes | ||
- Render Quality setting is disabled on macOS | ||
- Viewport "Headlight" is now removed when the user adds a light. | ||
|
||
|
||
## 1.0 Release | ||
- Denoiser support | ||
- Full Spectrum Rendering modes on Windows and Ubuntu | ||
- Support for USDPreviewSurface, USD lights, and Volumes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters