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Releases: GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD

Release 2.0.13 for Houdini version 18.5

07 Dec 19:00
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This release updates version 2.0 with some significant changes:

  • Improved interactivity with Interactive Renders.
  • Some issues with texture compression present in version 3.0.1 are fixed.
  • Issues with normal maps (related to texture compression) are also fixed.
  • Fixed issues with .rpr file export:
    • Fixed the AOV names in config.json file.
    • Fixed the contour rendering option in config.json file
    • Export of .rpr file is made faster and textures are reused between animation frames.
  • Users no longer need to manually restart the render when switching render mode in Houdini.
  • Time-to-first-pixel is made faster when not using denoisers.
  • Added an ID parameter to Render Geometry Settings Node in Houdini for setting an explicit Object ID.
  • Add a Houdini Node RPR Material Properties for explicitly setting the Material ID to be used in the corresponding AOV.
  • Single and two-channel textures are handled correctly now.
  • Fixed USDPreviewSurface Normal Maps.

For more changes, please see the Release Notes

Please note if using a Python 3 build of Houdini, download a build here with "py3.7" in the filename, otherwise use the "py2.7" one for your corresponding operating system.

Release 2.0 for Houdini version 18.5

18 Nov 14:02
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The new plug-in version incorporates version 2.0 of our Radeon™ ProRender system and brings about the significant changes and enhancements:

  • Hardware-accelerated ray tracing on AMD Radeon™ RX 6000 series GPUs.
  • Better scaling across multiple devices: the use of two or more GPUs gives a better performance improvement with Radeon ProRender 2.0 than with Radeon ProRender 1.0 in most cases.
  • Less noise for a given amount of render samples. Using the same number of samples as with Radeon ProRender 1.0 may be slower in some scenes, but noise will be significantly lower.
  • RPR 2.0 is the default render mode called “Full”. Users who wish to use RPR 1.0 can set the render quality mode to “Legacy”.
  • A new setting for texture cache has been added to the RPR menu in Houdini. The specified folder will cache textures for rendering, and can be cleaned up by the user if it becomes too large.
  • MaterialX networks can now be attached to an object. To use them, we have added an RPR Material Library LOP node. Add this node and select a MaterialX file and specify the surface shader to use.
  • User customizable LPE outputs have been added.
  • OpenColorIO support has been added, allowing to control textures colorspace and the rendering colorspace.
  • Support of Houdini 18.5 and USD 20.11 has been added.

For more changes, please see the Release Notes

Please note if using a Python 3 build of Houdini, download a build here with "py3.7" in the filename, otherwise use the "py2.7" one for your corresponding operating system.

Beta release 1.3.22 for Houdini 18.5

26 Oct 15:55
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Pre-release

Adds support for Houdini 18.5. An exhaustive list of changes is here: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/commits/develop

Release 1.3.0 for Houdini 18

19 Aug 02:27
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This release exposes RPR material nodes in the Houdini plugin, as well as beta support for RPR 2.0. See https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/blob/master/CHANGELOG.MD for more info.

Please note separate packages based on your Houdini version. Use the 18.0.566 version only if your Houdini version is that or above.

Release 1.2.2 for Houdini 18

12 May 23:13
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Many improvements to support USD volume, skeleton, points geometry as well as light shaping. See https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/blob/master/CHANGELOG.MD#12-release For more info.

Supports Houdini 18.0.391 and above

Release 1.1.0 for Houdini 18

20 Dec 23:07
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Updates with feedback from initial Houdini 18 users.

Release 1.0.0 For Houdini 18

27 Nov 18:59
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This release adds hdRPR support to Houdini 18. Download the appropriate package for your OS. Installation is as follows:

Windows

Run install.bat

Linux, macOS, and manual install

Use the installer script install.py. From a terminal run:

python install.py 

And follow the instructions from the script

19.05 Compatible release.

21 Jun 22:55
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This release simplifies building and adds many new features. Compatible with 19.05 release from https://github.com/PixarAnimationStudios/USD/releases

To build download the Radeon ProRender libraries from https://www.amd.com/en/technologies/sdk-agreement Available for non-commercial use and testing. Contact us for agreement for re-distribution.

New features:

  • ML Denoiser with Radeon Image Filters
  • Curve support
  • VDB volume rendering.