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…rposes' of https://github.com/GameDevTecnico/cubos into 1330-add-active-component-for-all-kinds-of-disabling-purposes
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/// @file | ||
/// @brief Component @ref cubos::engine::VoxelCollisionShape. | ||
/// @ingroup collisions-plugin | ||
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#pragma once | ||
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#include <glm/glm.hpp> | ||
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#include <cubos/core/geom/box.hpp> | ||
#include <cubos/core/reflection/reflect.hpp> | ||
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#include <cubos/engine/api.hpp> | ||
#include <cubos/engine/assets/asset.hpp> | ||
#include <cubos/engine/voxels/grid.hpp> | ||
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namespace cubos::engine | ||
{ | ||
/// @brief Component which adds a collision shape corresponding to a given voxel grid to an entity, used with a @ref | ||
/// Collider component. | ||
/// @ingroup collisions-plugin | ||
class CUBOS_ENGINE_API VoxelCollisionShape | ||
{ | ||
public: | ||
CUBOS_REFLECT; | ||
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/// @brief Struct which holds a sub-box of the voxel collision shape, and its shift from the center of the | ||
/// shape. | ||
/// @ingroup collisions-plugin | ||
struct BoxShiftPair | ||
{ | ||
cubos::core::geom::Box box; | ||
glm::vec3 shift; | ||
}; | ||
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/// @brief Entities voxel grid. | ||
Asset<VoxelGrid> grid; | ||
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/// @brief Constructs voxel shape with no grid. | ||
VoxelCollisionShape() = default; | ||
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/// @brief Constructs voxel shape with voxel grid. | ||
/// @param grid VoxelGrid given in constructor. | ||
VoxelCollisionShape(Asset<VoxelGrid> grid) | ||
{ | ||
setGrid(grid); | ||
} | ||
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/// @brief Default destructor. | ||
~VoxelCollisionShape() = default; | ||
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/// @brief Move constructor. | ||
/// @param other VoxelCollisionShape to move. | ||
VoxelCollisionShape(VoxelCollisionShape&& other) noexcept | ||
{ | ||
this->grid = std::move(other.grid); | ||
this->mBoxes = std::move(other.mBoxes); | ||
} | ||
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/// @brief Copy constructor. | ||
/// @param shape VoxelCollisionSHape to copy. | ||
VoxelCollisionShape(const VoxelCollisionShape& shape) | ||
{ | ||
this->grid = shape.grid; | ||
this->mBoxes = shape.mBoxes; | ||
} | ||
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/// @brief Sets the grid. | ||
/// @param grid to set. | ||
void setGrid(Asset<VoxelGrid>& grid) | ||
{ | ||
this->grid = grid; | ||
} | ||
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/// @brief Inserts a new @ref BoxShiftPair to the list of the class. | ||
/// @param box Box to insert. | ||
/// @param shift Shift vector of the box. | ||
void insertBox(const cubos::core::geom::Box& box, const glm::vec3& shift) | ||
{ | ||
BoxShiftPair pair; | ||
pair.box = box; | ||
pair.shift = shift; | ||
this->mBoxes.push_back(pair); | ||
} | ||
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/// @brief Getter for the list of @ref BoxShiftPair of the class. | ||
std::vector<BoxShiftPair> getBoxes() const | ||
{ | ||
return this->mBoxes; | ||
} | ||
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private: | ||
/// @brief List of pairs composing the shape. | ||
std::vector<BoxShiftPair> mBoxes; ///< List of boxes. | ||
}; | ||
} // namespace cubos::engine |
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{ | ||
"id": "059c16e7-a439-44c7-9bdc-6e069dba0c75" | ||
} |
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{ | ||
"id": "1aa5e234-28cb-4386-99b4-39386b0fc215" | ||
} |
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#include <glm/gtc/random.hpp> | ||
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#include <cubos/core/geom/box.hpp> | ||
#include <cubos/core/tel/logging.hpp> | ||
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#include <cubos/engine/assets/plugin.hpp> | ||
#include <cubos/engine/collisions/collider.hpp> | ||
#include <cubos/engine/collisions/colliding_with.hpp> | ||
#include <cubos/engine/collisions/contact_manifold.hpp> | ||
#include <cubos/engine/collisions/plugin.hpp> | ||
#include <cubos/engine/collisions/shapes/box.hpp> | ||
#include <cubos/engine/collisions/shapes/capsule.hpp> | ||
#include <cubos/engine/collisions/shapes/voxel.hpp> | ||
#include <cubos/engine/defaults/plugin.hpp> | ||
#include <cubos/engine/fixed_step/plugin.hpp> | ||
#include <cubos/engine/gizmos/plugin.hpp> | ||
#include <cubos/engine/gizmos/target.hpp> | ||
#include <cubos/engine/physics/plugin.hpp> | ||
#include <cubos/engine/physics/solver/plugin.hpp> | ||
#include <cubos/engine/render/camera/camera.hpp> | ||
#include <cubos/engine/render/camera/draws_to.hpp> | ||
#include <cubos/engine/render/camera/perspective.hpp> | ||
#include <cubos/engine/render/defaults/plugin.hpp> | ||
#include <cubos/engine/render/defaults/target.hpp> | ||
#include <cubos/engine/render/picker/plugin.hpp> | ||
#include <cubos/engine/render/tone_mapping/plugin.hpp> | ||
#include <cubos/engine/render/voxels/grid.hpp> | ||
#include <cubos/engine/render/voxels/palette.hpp> | ||
#include <cubos/engine/settings/plugin.hpp> | ||
#include <cubos/engine/settings/settings.hpp> | ||
#include <cubos/engine/transform/plugin.hpp> | ||
#include <cubos/engine/voxels/plugin.hpp> | ||
#include <cubos/engine/window/plugin.hpp> | ||
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using cubos::core::geom::Box; | ||
using cubos::core::io::Key; | ||
using cubos::core::io::Modifiers; | ||
using cubos::core::io::MouseButton; | ||
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using namespace cubos::engine; | ||
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static CUBOS_DEFINE_TAG(collisionsSampleUpdated); | ||
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struct DebugDraw | ||
{ | ||
CUBOS_ANONYMOUS_REFLECT(DebugDraw); | ||
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bool normal = true; | ||
bool points = true; | ||
bool manifoldPolygon = true; | ||
}; | ||
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struct State | ||
{ | ||
CUBOS_ANONYMOUS_REFLECT(State); | ||
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bool collided = false; | ||
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Entity a; | ||
Entity b; | ||
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glm::vec3 aRotationAxis; | ||
glm::vec3 bRotationAxis; | ||
}; | ||
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static const Asset<VoxelGrid> CarAsset = AnyAsset("059c16e7-a439-44c7-9bdc-6e069dba0c75"); | ||
static const Asset<VoxelPalette> PaletteAsset = AnyAsset("1aa5e234-28cb-4386-99b4-39386b0fc215"); | ||
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int main() | ||
{ | ||
auto cubos = Cubos(); | ||
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cubos.plugin(defaultsPlugin); | ||
cubos.tag(gizmosDrawTag).after(toneMappingTag); | ||
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cubos.resource<State>(); | ||
cubos.resource<DebugDraw>(); | ||
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cubos.startupSystem("setup camera").call([](Commands commands) { | ||
auto targetEnt = commands.create().add(RenderTargetDefaults{}).add(GizmosTarget{}).entity(); | ||
commands.create() | ||
.relatedTo(targetEnt, DrawsTo{}) | ||
.add(Camera{.zNear = 0.1F, .zFar = 100.0F}) | ||
.add(PerspectiveCamera{.fovY = 60.0F}) | ||
.add(LocalToWorld{}) | ||
.add(Position{{-50.0F, 1.5F, 0.0F}}) | ||
.add(Rotation::lookingAt({3.0F, -1.0F, 0.0F}, glm::vec3{0.0F, 1.0F, 0.0F})); | ||
}); | ||
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cubos.startupSystem("configure Assets").tagged(settingsTag).call([](Settings& settings) { | ||
settings.setString("assets.io.path", SAMPLE_ASSETS_FOLDER); | ||
}); | ||
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cubos.startupSystem("set palette").call([](RenderPalette& palette) { palette.asset = PaletteAsset; }); | ||
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cubos.startupSystem("create colliders").tagged(assetsTag).call([](State& state, Commands commands, Assets& assets) { | ||
auto car = assets.read(CarAsset); | ||
glm::vec3 offset = glm::vec3(car->size().x, car->size().y, car->size().z) / -2.0F; | ||
state.a = commands.create() | ||
.add(Collider{}) | ||
.add(RenderVoxelGrid{CarAsset, offset}) | ||
.add(VoxelCollisionShape(CarAsset)) | ||
.add(LocalToWorld{}) | ||
.add(Position{glm::vec3{0.0F, 0.0F, -30.0F}}) | ||
.add(Rotation{}) | ||
.add(PhysicsBundle{.mass = 500.0F, .velocity = {0.0F, 0.0F, 1.0F}}) | ||
.entity(); | ||
state.aRotationAxis = glm::sphericalRand(1.0F); | ||
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state.b = commands.create() | ||
.add(Collider{}) | ||
.add(RenderVoxelGrid{CarAsset, offset}) | ||
.add(VoxelCollisionShape(CarAsset)) | ||
.add(LocalToWorld{}) | ||
.add(Position{glm::vec3{0.0F, 0.0F, 10.0F}}) | ||
.add(Rotation{}) | ||
.add(PhysicsBundle{.mass = 500.0F, .velocity = {0.0F, 0.0F, -1.0F}}) | ||
.entity(); | ||
state.bRotationAxis = glm::sphericalRand(1.0F); | ||
}); | ||
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cubos.system("move colliders") | ||
.before(transformUpdateTag) | ||
.call([](State& state, Query<Position&, Rotation&, Velocity&> query) { | ||
auto [aPos, aRot, aVel] = *query.at(state.a); | ||
auto [bPos, bRot, bVel] = *query.at(state.b); | ||
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aRot.quat = glm::rotate(aRot.quat, 0.001F, state.aRotationAxis); | ||
aVel.vec += glm::vec3{0.0F, 0.0F, 0.01F}; | ||
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bRot.quat = glm::rotate(bRot.quat, 0.001F, state.bRotationAxis); | ||
bVel.vec -= glm::vec3{0.0F, 0.0F, 0.01F}; | ||
}); | ||
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cubos.tag(collisionsSampleUpdated); | ||
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cubos.system("render voxel") | ||
.after(collisionsSampleUpdated) | ||
.call([](Gizmos& gizmos, Query<const LocalToWorld&, const Collider&, const VoxelCollisionShape&> query) { | ||
for (auto [localToWorld, collider, shape] : query) | ||
{ | ||
for (const auto box : shape.getBoxes()) | ||
{ | ||
// Get the current position from the localToWorld matrix | ||
glm::mat4 pos = localToWorld.mat; // Store the matrix | ||
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// Create a translation matrix for the shift | ||
glm::mat4 shiftMatrix = glm::translate(glm::mat4(1.0F), -box.shift); | ||
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// Combine the matrices (note: order matters) | ||
pos = pos * shiftMatrix; | ||
auto size = box.box.halfSize * 2.0F; | ||
glm::mat4 transform = glm::scale(pos * collider.transform, size); | ||
gizmos.drawWireBox("subboxes", transform); | ||
} | ||
} | ||
}); | ||
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cubos.system("render") | ||
.after(collisionsSampleUpdated) | ||
.call([](Gizmos& gizmos, Query<const LocalToWorld&, const Collider&> query) { | ||
for (auto [localToWorld, collider] : query) | ||
{ | ||
auto size = collider.localAABB.box().halfSize * 2.0F; | ||
glm::mat4 transform = glm::scale(localToWorld.mat * collider.transform, size); | ||
gizmos.color({1.0F, 1.0F, 1.0F}); | ||
gizmos.drawWireBox("local AABB", transform); | ||
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gizmos.color({1.0F, 0.0F, 0.0F}); | ||
gizmos.drawWireBox("world AABB", collider.worldAABB.min(), collider.worldAABB.max()); | ||
} | ||
}); | ||
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cubos.system("render collision manifolds") | ||
.after(collisionsTag) | ||
.after(gizmosDrawTag) | ||
.call([](Gizmos& gizmos, const DebugDraw& draw, | ||
Query<Entity, const Position&, const ContactManifold&, Entity, const Position&> query) { | ||
for (auto [ent1, pos1, manifold, ent2, pos2] : query) | ||
{ | ||
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if (draw.normal) | ||
{ | ||
glm::vec3 origin = ent1 == manifold.entity ? pos1.vec : pos2.vec; | ||
gizmos.color({0.0F, 1.0F, 0.0F}); | ||
gizmos.drawArrow("arrow", origin, manifold.normal, 0.1F, 0.5F, 0.7F, 0.05F, Gizmos::Space::World); | ||
} | ||
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if (draw.manifoldPolygon && manifold.points.size() > 1) | ||
{ | ||
cubos::engine::ContactPointData start = manifold.points.back(); | ||
for (const cubos::engine::ContactPointData& end : manifold.points) | ||
{ | ||
gizmos.color({1.0F, 1.0F, 0.0F}); | ||
gizmos.drawArrow("line", start.globalOn1, end.globalOn1 - start.globalOn1, 1.0F, 1.2F, 1.0F, | ||
0.05F, Gizmos::Space::World); | ||
start = end; | ||
} | ||
} | ||
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if (draw.points) | ||
{ | ||
for (auto point : manifold.points) | ||
{ | ||
gizmos.color({0.0F, 0.0F, 1.0F}); | ||
gizmos.drawArrow("point", point.globalOn1, glm::vec3(0.02F, 0.02F, 0.02F), 1.0F, 1.0F, 1.0F, | ||
0.05F, Gizmos::Space::World); | ||
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gizmos.color({1.0F, 0.0F, 1.0F}); | ||
gizmos.drawArrow("point", point.globalOn2, glm::vec3(0.02F, 0.02F, 0.02F), 1.0F, 1.0F, 1.0F, | ||
0.05F, Gizmos::Space::World); | ||
} | ||
} | ||
} | ||
}); | ||
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cubos.run(); | ||
return 0; | ||
} |
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