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fix(gl): remove shader version declarations
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#version 330 core | ||
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#define DOWNSCALE_PASS 0 | ||
#define UPSCALE_PASS 1 | ||
#define COMBINE_PASS 2 | ||
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#version 330 core | ||
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uniform sampler2D inputTexture; | ||
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uniform vec3 luminance; | ||
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#version 330 core | ||
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in vec2 fragUv; | ||
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uniform sampler2D positionTexture; | ||
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#version 330 core | ||
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in vec3 fragPosition; | ||
in vec3 fragNormal; | ||
in vec3 fragAlbedo; | ||
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#version 330 core | ||
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in uvec3 position; | ||
in uint normal; | ||
in uint material; | ||
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#version 330 core | ||
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in vec4 position; | ||
in vec2 uv; | ||
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#version 330 core | ||
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#define MAX_KERNEL_SIZE 64 | ||
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in vec2 fragUv; | ||
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#version 330 core | ||
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in vec2 fragUv; | ||
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uniform sampler2D ssaoTexture; | ||
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#version 330 core | ||
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in vec2 fragUv; | ||
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uniform sampler2D hdrTexture; | ||
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#version 330 core | ||
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layout(std140) uniform PerElement | ||
{ | ||
vec2 xRange; | ||
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#version 330 core | ||
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in vec3 position; | ||
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layout(std140) uniform PerElement | ||
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