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tomas7770 committed Nov 29, 2024
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11 changes: 4 additions & 7 deletions annotated.html
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Expand Up @@ -524,6 +524,7 @@ <h1>Classes</h1>
<li>struct <a href="structcubos_1_1engine_1_1PhysicsBundle.html" class="m-doc">PhysicsBundle</a> <span class="m-doc">Component which encapsulates the creation all components required for physics.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1PhysicsMaterial.html" class="m-doc">PhysicsMaterial</a> <span class="m-doc">Component which defines the friction and bounciness of a body.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1PointLight.html" class="m-doc">PointLight</a> <span class="m-doc">Component which makes an entity behave like a point light.</span></li>
<li>class <a href="classcubos_1_1engine_1_1PointShadowAtlas.html" class="m-doc">PointShadowAtlas</a> <span class="m-doc">Resource which stores the shadow map atlas for point lights, a large texture that holds the shadow maps for each shadow caster in a quadtree structure, reducing texture switching.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1PointShadowCaster.html" class="m-doc">PointShadowCaster</a> <span class="m-doc">Component which enables shadow casting on a point light.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1Position.html" class="m-doc">Position</a> <span class="m-doc">Component which assigns a position to an entity.</span></li>
<li class="m-doc-collapsible collapsed">
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<li>class <a href="classcubos_1_1engine_1_1Settings.html" class="m-doc">Settings</a> <span class="m-label m-flat m-warning">final</span> <span class="m-doc">Stores settings as key-value pairs and provides methods to retrieve them.</span></li>
<li>class <a href="classcubos_1_1engine_1_1Shader.html" class="m-doc">Shader</a> <span class="m-label m-flat m-warning">final</span> <span class="m-doc">Contains a shader stage created from GLSL code.</span></li>
<li>class <a href="classcubos_1_1engine_1_1ShaderBridge.html" class="m-doc">ShaderBridge</a> <span class="m-doc">Bridge for loading shader assets.</span></li>
<li class="m-doc-collapsible collapsed">
<a href="#" onclick="return toggle(this)">class</a> <a href="classcubos_1_1engine_1_1ShadowAtlas.html" class="m-doc">ShadowAtlas</a> <span class="m-doc">Resource which stores the shadow map atlas, a large texture that holds the shadow maps for each shadow caster in a quadtree structure, reducing texture switching.</span>
<ul class="m-doc">
<li>struct <a href="structcubos_1_1engine_1_1ShadowAtlas_1_1Slot.html" class="m-doc">Slot</a> <span class="m-doc"><a href="structcubos_1_1engine_1_1ShadowAtlas_1_1Slot.html" class="m-doc">Slot</a> for a shadow map in the shadow atlas.</span></li>
</ul>
</li>
<li>struct <a href="structcubos_1_1engine_1_1ShadowAtlasRasterizer.html" class="m-doc">ShadowAtlasRasterizer</a> <span class="m-doc">Resource which stores the <a href="classcubos_1_1engine_1_1ShadowAtlas.html" class="m-doc">ShadowAtlas</a> rasterizer state.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1ShadowAtlasRasterizer.html" class="m-doc">ShadowAtlasRasterizer</a> <span class="m-doc">Resource which stores the ShadowAtlas rasterizer state.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1ShadowCaster.html" class="m-doc">ShadowCaster</a> <span class="m-doc">Struct which contains the settings common to all shadow casters.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1ShadowMapSlot.html" class="m-doc">ShadowMapSlot</a> <span class="m-doc">Slot for a shadow map in the shadow atlas.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1SplitScreen.html" class="m-doc">SplitScreen</a> <span class="m-doc">Component which enables splitscreen in a render target.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1SpotLight.html" class="m-doc">SpotLight</a> <span class="m-doc">Component which makes an entity emit a spot light in the direction of its local forward vector.</span></li>
<li>class <a href="classcubos_1_1engine_1_1SpotShadowAtlas.html" class="m-doc">SpotShadowAtlas</a> <span class="m-doc">Resource which stores the shadow map atlas for spot lights, a large texture that holds the shadow maps for each shadow caster in a quadtree structure, reducing texture switching.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1SpotShadowCaster.html" class="m-doc">SpotShadowCaster</a> <span class="m-doc">Component which enables shadow casting on a spot light.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1SSAO.html" class="m-doc">SSAO</a> <span class="m-doc">Component which stores the <a href="structcubos_1_1engine_1_1SSAO.html" class="m-doc">SSAO</a> textures for a render target.</span></li>
<li>struct <a href="structcubos_1_1engine_1_1ToneMapping.html" class="m-doc">ToneMapping</a> <span class="m-doc">Component which stores Tone Mapping configuration for a render target.</span></li>
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132 changes: 132 additions & 0 deletions atlas__rasterizer_8hpp.html
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<title>engine/render/shadows/atlas_rasterizer/atlas_rasterizer.hpp file | Cubos Docs</title>
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<p>Resource <a href="structcubos_1_1engine_1_1ShadowAtlasRasterizer.html" class="m-doc">cubos::<wbr />engine::<wbr />ShadowAtlasRasterizer</a>.</p>
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struct <a href="structcubos_1_1engine_1_1ShadowAtlasRasterizer.html" class="m-doc">cubos::engine::ShadowAtlasRasterizer</a>
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<dd>Resource which stores the ShadowAtlas rasterizer state.</dd>
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4 changes: 2 additions & 2 deletions caster_8hpp.html
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<html lang="en">
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<meta charset="UTF-8" />
<title>engine/render/shadows/caster.hpp file | Cubos Docs</title>
<title>engine/render/shadows/casters/caster.hpp file | Cubos Docs</title>
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<h1>
<span class="m-breadcrumb"><a href="dir_bafb7af0e03e95b24a45ff63060ab57b.html">engine</a>/</span><span class="m-breadcrumb"><a href="dir_13f5e2b140054f355a8f8a8c95923a6a.html">render</a>/</span><span class="m-breadcrumb"><a href="dir_d56b3b460aaf5e63a90e3ed12bfd34f7.html">shadows</a>/</span>caster.hpp <span class="m-thin">file</span>
<span class="m-breadcrumb"><a href="dir_bafb7af0e03e95b24a45ff63060ab57b.html">engine</a>/</span><span class="m-breadcrumb"><a href="dir_13f5e2b140054f355a8f8a8c95923a6a.html">render</a>/</span><span class="m-breadcrumb"><a href="dir_d56b3b460aaf5e63a90e3ed12bfd34f7.html">shadows</a>/</span><span class="m-breadcrumb"><a href="dir_c78f5443f5dc3ad749dea386b88bb233.html">casters</a>/</span>caster.hpp <span class="m-thin">file</span>
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<p>Struct <a href="structcubos_1_1engine_1_1ShadowCaster.html" class="m-doc">cubos::<wbr />engine::<wbr />ShadowCaster</a>.</p>
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