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feat(engine): implement active component for cameras and light
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/// @file | ||
/// @brief Component @ref cubos::engine::Active | ||
/// @ingroup render-active-plugin | ||
#pragma once | ||
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#include <cubos/core/reflection/reflect.hpp> | ||
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namespace cubos::engine | ||
{ | ||
/// @brief Component which stores the active state for an entity. | ||
/// @note Added automatically once a specific camera or light is added. | ||
/// @ingroup render-active-plugin | ||
struct Active | ||
{ | ||
CUBOS_REFLECT; | ||
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/// @brief Whether the entity is active. | ||
bool active = true; | ||
}; | ||
} // namespace cubos::engine |
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#pragma once | ||
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#include <cubos/engine/api.hpp> | ||
#include <cubos/engine/prelude.hpp> | ||
#include <cubos/engine/render/active/active.hpp> | ||
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namespace cubos::engine | ||
{ | ||
CUBOS_ENGINE_API void activePlugin(Cubos& cubos); | ||
} |
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#include <cubos/core/ecs/reflection.hpp> | ||
#include <cubos/core/reflection/external/primitives.hpp> | ||
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#include <cubos/engine/render/active/active.hpp> | ||
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CUBOS_REFLECT_IMPL(cubos::engine::Active) | ||
{ | ||
return core::ecs::TypeBuilder<Active>("cubos::engine::Active").withField("active", &Active::active).build(); | ||
} |
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#include <cubos/engine/render/active/active.hpp> | ||
#include <cubos/engine/render/active/plugin.hpp> | ||
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void cubos::engine::activePlugin(Cubos& cubos) | ||
{ | ||
cubos.component<Active>(); | ||
} |
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