Skip to content
This repository has been archived by the owner on Jan 3, 2023. It is now read-only.

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.

License

Notifications You must be signed in to change notification settings

GameTechDev/PracticalVulkan

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DISCONTINUATION OF PROJECT

This project will no longer be maintained by Intel. Intel has ceased development and contributions including, but not limited to, maintenance, bug fixes, new releases, or updates, to this project. Intel no longer accepts patches to this project.

API without Secrets: The Practical Approach to Vulkan

by Pawel Lapinski

Source code examples for "API without Secrets: The Practical Approach to Vulkan" series of articles available at:

https://software.intel.com/en-us/articles/api-without-secrets-the-practical-approach-to-vulkan-preface

API without Secrets: Introduction to Vulkan

"Introduction to Vulkan" tutorial can be found at:

https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

with code samples available at:

https://github.com/GameTechDev/IntroductionToVulkan

Drivers:

Vulkan drivers and other related resources can be found at https://www.khronos.org/vulkan/

Articles:

This sample shows how the number of sets of resources, used to independently prepare frames of animation, influences performance of a Vulkan application.

       


About

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.

Topics

Resources

License

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published