I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too. Gametoast release thread: http://www.gametoast.com/viewtopic.php?f=64&t=32785
The release folder contains the latest stable build. The code can be found in the master branch
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.