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20210105

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@Garux Garux released this 05 Jan 05:33
· 580 commits to master since this release

Q3map2:

* fix: do not affect styled lightmaps by floodlight
* support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024
* no shaderlist.txt or empty one = load all shaders
* fix -fixaas
* packer, repacker: also handle fogs without drawsurfaces
* -repack -analyze switch: only analyze bsps and exit (to dump bsp resource calls)
* packer, repacker: handle nodraw patches correctly; warn on visible surface, having shader w/o maps (typically watercaulk)

Radiant:

binds...

* ctrl + shift + z: redo alias

misc...

* support misc_model::_remap facility of q3map2
* support indexed tga formats: (24/32bit palette)x(8bit colour index)x(rle/not)
* Model Browser: default bind '/'
	m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
	m1x2 = insert "misc_model" with given model
	m1 drag = rotate model
	Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
* new rendering system for volatile text
* new filter: Point Entities (nongroup entities besides misc_models and lights)
* unzoom from mouse pointer in 2D and 3D
* set clipper points to selected face on clipper tool switching-on
* entity inspector: select entities by key, value, key+value buttons
* no shaderlist.txt or empty one = load all shaders
* brush.icosahedron.truncate option