Q3map2:
* fix: do not affect styled lightmaps by floodlight
* support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024
* no shaderlist.txt or empty one = load all shaders
* fix -fixaas
* packer, repacker: also handle fogs without drawsurfaces
* -repack -analyze switch: only analyze bsps and exit (to dump bsp resource calls)
* packer, repacker: handle nodraw patches correctly; warn on visible surface, having shader w/o maps (typically watercaulk)
Radiant:
binds...
* ctrl + shift + z: redo alias
misc...
* support misc_model::_remap facility of q3map2
* support indexed tga formats: (24/32bit palette)x(8bit colour index)x(rle/not)
* Model Browser: default bind '/'
m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
m1x2 = insert "misc_model" with given model
m1 drag = rotate model
Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
* new rendering system for volatile text
* new filter: Point Entities (nongroup entities besides misc_models and lights)
* unzoom from mouse pointer in 2D and 3D
* set clipper points to selected face on clipper tool switching-on
* entity inspector: select entities by key, value, key+value buttons
* no shaderlist.txt or empty one = load all shaders
* brush.icosahedron.truncate option