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I’m working on a simulation where paint particles are emitted to coat a specific object, as shown in the figure. I want the particles to adhere to the object upon contact. What settings or configurations would be required to achieve this? Currently, I’m using MPM.sand. Do I need to create a custom material similar to sand for this purpose? I’d appreciate advice from the developer or expert on this!
The text was updated successfully, but these errors were encountered:
I’m working on a simulation where paint particles are emitted to coat a specific object, as shown in the figure. I want the particles to adhere to the object upon contact. What settings or configurations would be required to achieve this? Currently, I’m using MPM.sand. Do I need to create a custom material similar to sand for this purpose? I’d appreciate advice from the developer or expert on this!
The text was updated successfully, but these errors were encountered: