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Merge branch 'master' into tick-rate-handling
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letsgoawaydev authored Jul 13, 2024
2 parents 91a1a12 + 93b0a61 commit 83fab59
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Showing 2 changed files with 3 additions and 16 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -49,8 +49,6 @@

public class CreativeItemRegistryPopulator {
private static final List<BiPredicate<String, Integer>> JAVA_ONLY_ITEM_FILTER = List.of(
// Just shows an empty texture; either way it doesn't exist in the creative menu on Java
(identifier, data) -> identifier.equals("minecraft:debug_stick"),
// Bedrock-only as its own item
(identifier, data) -> identifier.equals("minecraft:empty_map") && data == 2,
// Bedrock-only banner patterns
Expand Down Expand Up @@ -103,16 +101,8 @@ static void populate(ItemRegistryPopulator.PaletteVersion palette, Map<String, I
}

GeyserBedrockBlock blockDefinition = null;
JsonNode blockRuntimeIdNode = itemNode.get("blockRuntimeId");
JsonNode blockStateNode;
if (blockRuntimeIdNode != null) {
bedrockBlockRuntimeId = blockRuntimeIdNode.asInt();
if (bedrockBlockRuntimeId == 0 && !identifier.equals("minecraft:blue_candle")) { // FIXME
bedrockBlockRuntimeId = -1;
}

blockDefinition = bedrockBlockRuntimeId == -1 ? null : blockMappings.getDefinition(bedrockBlockRuntimeId);
} else if ((blockStateNode = itemNode.get("block_state_b64")) != null) {
if ((blockStateNode = itemNode.get("block_state_b64")) != null) {
byte[] bytes = Base64.getDecoder().decode(blockStateNode.asText());
ByteArrayInputStream bais = new ByteArrayInputStream(bytes);
try {
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Original file line number Diff line number Diff line change
Expand Up @@ -252,10 +252,7 @@ public static void populate() {
} else {
// Try to get an example block runtime ID from the creative contents packet, for Bedrock identifier obtaining
int aValidBedrockBlockId = blacklistedIdentifiers.getOrDefault(bedrockIdentifier, customBlockItemOverride != null ? customBlockItemOverride.getRuntimeId() : -1);
if (aValidBedrockBlockId == -1 && customBlockItemOverride == null) {
// Fallback
bedrockBlock = blockMappings.getBedrockBlock(firstBlockRuntimeId);
} else {
if (aValidBedrockBlockId != -1 || customBlockItemOverride != null) {
// As of 1.16.220, every item requires a block runtime ID attached to it.
// This is mostly for identifying different blocks with the same item ID - wool, slabs, some walls.
// However, in order for some visuals and crafting to work, we need to send the first matching block state
Expand All @@ -266,7 +263,7 @@ public static void populate() {
boolean firstPass = true;
// Block states are all grouped together. In the mappings, we store the first block runtime ID in order,
// and the last, if relevant. We then iterate over all those values and get their Bedrock equivalents
Integer lastBlockRuntimeId = entry.getValue().getLastBlockRuntimeId() == null ? firstBlockRuntimeId : entry.getValue().getLastBlockRuntimeId();
int lastBlockRuntimeId = entry.getValue().getLastBlockRuntimeId() == null ? firstBlockRuntimeId : entry.getValue().getLastBlockRuntimeId();
for (int i = firstBlockRuntimeId; i <= lastBlockRuntimeId; i++) {
GeyserBedrockBlock bedrockBlockRuntimeId = blockMappings.getVanillaBedrockBlock(i);
NbtMap blockTag = bedrockBlockRuntimeId.getState();
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