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Brush has as of now enough functionality to work with a few brush types and a decent framework to add more brushes. There's still things that need working on, tho:
BUGS:
When starting a selection with the wand and switching to the brush, the selection is doesn't go away.
When registering a block or placable item as brush, activating it at reach distance will palce said block or item.
Most shape brushes don't behave properly with undo
ENHANCEMENTS:
Make a better list when calling brush list
Make a better (more informative/prettyer format/interactive) info when calling brush info
Add -h support for existing shapes
FURTHER ADDITIONS
Add paste brush (paste current clipboard if brush paste [latest], paste the clipboard that was saved when the brush was created or the one at index i if brush paste fixed [i])
Add non square prisms: polygon and star-shaped
Add pyramid. Both this and the previous brush need a good algorithm to fill the interior of a convex shape
Add cone brush
Add cylinder brush
Add ellipsoid brush
Add cuboid brush
Add spray paint: brush spray ball <block> <radius> [density] makes a shpere filled with random block, probably following some normal density curve, centeread at the origin of the ball. brush spray flat<block> <radius> [density] only places block on the surfase the palyer is looking at. Maybe do some random ray tracings from the palyer or something like that?
Add biome brush
Add butcher brush?
Add trace line brush (generates a line between clicked block and player)
Add smoothen and nosify brush (along with commands for those)
Add plop feature brush
Add hollow brush (hollow out the connex blob of blocks clicked)
Add outline brush
World edit also has Gravity brush, Forest brush and Extinguish brush, but idk abut those.
I'll edit this comment with further suggestions.
The text was updated successfully, but these errors were encountered:
Brush has as of now enough functionality to work with a few brush types and a decent framework to add more brushes. There's still things that need working on, tho:
BUGS:
ENHANCEMENTS:
brush list
brush info
FURTHER ADDITIONS
brush paste [latest]
, paste the clipboard that was saved when the brush was created or the one at index i ifbrush paste fixed [i]
)brush spray ball <block> <radius> [density]
makes a shpere filled with random block, probably following some normal density curve, centeread at the origin of the ball.brush spray flat<block> <radius> [density]
only places block on the surfase the palyer is looking at. Maybe do some random ray tracings from the palyer or something like that?World edit also has Gravity brush, Forest brush and Extinguish brush, but idk abut those.
I'll edit this comment with further suggestions.
The text was updated successfully, but these errors were encountered: