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Image Operator Menu #176

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Image Operator Menu #176

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Hoikas
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@Hoikas Hoikas commented Feb 16, 2020

Adds some hopefully useful operators for baking alpha to an image and clamping an image to on/off alpha (for forcing DXT1 export). Also fixes an issue with the cube map operator where the progress meter could run forever in the case of an error.

This is useful to force textures to compress to DXT1 if you want to
maintain some cheap transparency.
@Hoikas Hoikas requested a review from Deledrius February 16, 2020 02:22
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This didn't work as expected for the tre'bivdil stained glass. I'll try to provide a test case or debug it directly.

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