Releases: HaZardModding/hzm-stef2-coop-mod-gamecode
pre b60021 ^1Fatal: out of level items
This was never a issue with the code, a cvar got set to a low value changing it fixed it.
Changing the value to 384 also fixes the error happening on ctf_grey, which is a general issue of this level.
seta max_levelitems 384
=== Problem Resolved ===
This is the state of the code when a issue was first discovered.
^1Fatal: out of level items - spamming logfiles
on dm_* maps if started via compiler, but not when playing level without compiler
Parameters:
+set developer 1 +set com_printwarnings 1 +set viewlog 1 +set g_gametype 1 +set bot_enable 1 +set mp_botcmmands "exec megabots.cfg" +set logfile 1 +set sv_maxclients 4 +set r_fullscreen 0 +set r_mode 6 +set cheats 1 +mp_warmuptime 0 +set mp_gametype 1 +set dedicated 0 +devmap dm_kirk
Since I have no idea how to fix it without the EF2 executable source code I'll leave it just like that and create a relase so this could be posssibly investigated further in the future without setting the project back now for days or weeks, since I suspect the issue was always there and has nothing to do with the coop mod. How ever, figuring that out without the source code is just to much of a hassle for me right now to put up with it.