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Add AutoSave
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HardlyDifficult
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HardlyDifficult
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Dec 2, 2017
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using UnityEditor; | ||
using UnityEditor.SceneManagement; | ||
|
||
/// <summary> | ||
/// An editor script which automatically saves every time you | ||
/// hit play. | ||
/// </summary> | ||
[InitializeOnLoad] | ||
public class AutoSave | ||
{ | ||
#region Init | ||
/// <summary> | ||
/// Called before the game starts c/o InitializeOnLoad. | ||
/// </summary> | ||
static AutoSave() | ||
{ | ||
EditorApplication.playmodeStateChanged | ||
+= OnPlaymodeStateChanged; | ||
} | ||
#endregion | ||
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||
#region Events | ||
/// <summary> | ||
/// Called on enter/exit play mode and pause. | ||
/// </summary> | ||
static void OnPlaymodeStateChanged() | ||
{ | ||
// Skip saving if in play mode, e.g. during pause | ||
if (EditorApplication.isPlaying == false) | ||
{ | ||
EditorSceneManager.SaveOpenScenes(); | ||
} | ||
} | ||
#endregion | ||
} |
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