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--- | ||
description: Sonic Frontiers Gismo Documentation | ||
--- | ||
|
||
# Gismos | ||
|
||
## Islands | ||
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### Common | ||
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||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`cmnisl_brk_aircontainer` <div> A flying container that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_aircontainer.jpg){width=100} | ||
| <p style="text-align: justify;">`cmnisl_brk_capsule` <div> A capsule that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_capsule.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_container01` <div> A container that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_container01.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_container02` <div> A container that breaks upon contact.|![gismo](assets/gismos/cmnisl_brk_container02.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_mechabarrel` <div> A barrel that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_mechabarrel.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_nonbreakable` <div> An iron box that cannot break.|![gismo](assets/gismos/cmnisl_brk_nonbreakable.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_standlight01` <div> A light fixture that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_standlight01.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_standlight02` <div> A light fixture that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_standlight02.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_brk_watertank` <div> A tank that breaks upon attack.|![gismo](assets/gismos/cmnisl_brk_watertank.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_gismo_aircubeA` <div> Size A metal cube.|![gismo](assets/gismos/cmnisl_gismo_aircubeA.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_gismo_aircubeB` <div> Size B metal cube.|![gismo](assets/gismos/cmnisl_gismo_aircubeB.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_gismo_aircubeC` <div> Size C metal cube.|![gismo](assets/gismos/cmnisl_gismo_aircubeC.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_gismo_aircubeA3x3`<div> 3x3 grid of Size A metal cubes.|![gismo](assets/gismos/cmnisl_gismo_aircubeA3x3.jpg){width=100'} | ||
| <p style="text-align: justify;">`cmnisl_gismo_aircubeA4x4`<div> 4x4 grid of Size A metal cubes.|![gismo](assets/gismos/cmnisl_gismo_aircubeA4x4.jpg){width=100'} | ||
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### Kronos/Ouranos | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`w1_brk_piledstones_grp00 - 08` <div> Piles of stones that get knocked over on contact. There are a few different variants depending on the number suffix.|![gismo](assets/gismos/w1_brk_piledstones_grp00.jpg){width=100} | ||
| <p style="text-align: justify;">`w1_gismo_blindfoldrock` <div> A large boulder that you cannot interact with. |![gismo](assets/gismos/w1_gismo_blindfoldrock.jpg){width=100} | ||
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### Chaos | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`w3_gismo_pinballmap01` <div> Debug pinball asset. Unused. |![gismo](assets/gismos/w3_gismo_pinballmap01.jpg){width=100} | ||
| <p style="text-align: justify;">`w3_gismo_pinballmap02L` <div> Debug pinball asset. Unused. |![gismo](assets/gismos/w3_gismo_pinballmap02L.jpg){width=100} | ||
| <p style="text-align: justify;">`w3_gismo_pinballmap02R` <div> Debug pinball asset. Unused. |![gismo](assets/gismos/w3_gismo_pinballmap02R.jpg){width=100} | ||
| <p style="text-align: justify;">`w3_gismo_pinballmap03L` <div> Debug pinball asset. Unused. |![gismo](assets/gismos/w3_gismo_pinballmap03L.jpg){width=100} | ||
| <p style="text-align: justify;">`w3_gismo_pinballmap03R` <div> Debug pinball asset. Unused. |![gismo](assets/gismos/w3_gismo_pinballmap03R.jpg){width=100} | ||
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## Cyber Space | ||
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### Common | ||
|
||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`cmncyb_obj_ironbox` <div> A simple iron box. |![gismo](assets/gismos/cmncyb_obj_ironbox.jpg){width=100} | ||
|
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### Green Hill | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`w6_brk_roadbarricade` <div> A small barricade that breaks upon contact. |![gismo](assets/gismos/w6_brk_roadbarricade.jpg){width=100} | ||
| <p style="text-align: justifyS;">`w6_brk_woodbox` <div> A wooden crate that breaks upon contact. |![gismo](assets/gismos/w6_brk_woodbox.jpg){width=100} | ||
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### Chemical Plant | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`w7_brk_woodbox` <div> A metal crate that breaks upon contact. |![gismo](assets/gismos/w7_brk_woodbox.jpg){width=100} | ||
|
||
### Sky Sanctuary | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| <p style="text-align: justify;">`w8_obj_dropbridgesvA` <div> Variant A of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.|![gismo](assets/gismos/w8_obj_dropbridgesvA.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_obj_dropbridgesvB` <div> Variant B of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.|![gismo](assets/gismos/w8_obj_dropbridgesvB.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_obj_dropbridgesvE` <div> Variant E of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.|![gismo](assets/gismos/w8_obj_dropbridgesvE.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_obj_dropbridgesvF` <div> Variant F of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.|![gismo](assets/gismos/w8_obj_dropbridgesvF.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_obj_dropbridge` <div> The falling bridge from the stage 3-3. Requires special scripting to enable platform falling.|![gismo](assets/gismos/w8_obj_dropbridge.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_gismo_rollingfloorguide_20M` <div> A 20m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.|![gismo](assets/gismos/w8_gismo_rollingfloorguide_20M.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_gismo_rollingfloorguide_7M` <div> A 7m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.|![gismo](assets/gismos/w8_gismo_rollingfloorguide_7M.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_gismo_rollingfloor_gage_missing` <div> A decoration intended to be placed on the base of RollingFloors.|![gismo](assets/gismos/w8_gismo_rollingfloor_gage_missing.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_gismo_rollingfloor_gage_full` <div> A decoration intended to be placed on the base of RollingFloors.|![gismo](assets/gismos/w8_gismo_rollingfloor_gage_full.jpg){width=100} | ||
| <p style="text-align: justify;">`w8_brk_woodbox` <div> A wooden crate that breaks upon contact. |![gismo](assets/gismos/w8_brk_woodbox.jpg){width=100} | ||
|
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### Highway | ||
| Information | Image | | ||
| :------------------------ | :--------------------------------| | ||
| `w9_brk_roadpole` <div> `w9_brk_boardingroadpole` <div> A small traffic pole that breaks on contact. Both variants are identical. |![gismo](assets/gismos/w9_brk_roadpole.jpg){width=100} | ||
| `w9_brk_roadcorn` <div> `w9_brk_boardingroadcorn` <div> A traffic cone that breaks on contact. Both variants are identical.|![gismo](assets/gismos/w9_brk_roadcorn.jpg){width=100} | ||
| `w9_brk_roadbarricade` <div> `w9_brk_boardingroadbarricade` <div> A road barricade that breaks on contact. Both variants are identical. |![gismo](assets/gismos/w9_brk_roadbarricade.jpg){width=100} | ||
| `w9_brk_woodbox`<div>`w9_brk_woodbox2`<div>`w9_brk_boardingwoodbox` <div> A wooden crate that breaks upon contact. All three variants are identical.|![gismo](assets/gismos/w9_brk_woodbox.jpg){width=100} |
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