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Removed the itemsource for the scene since it's impossible to use it …
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…with the new way of the bridge.
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Pascal Pharand committed Jun 17, 2019
1 parent 060c93c commit 84cd766
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Showing 3 changed files with 2 additions and 3 deletions.
2 changes: 1 addition & 1 deletion WinHue3/Philips Hue/HueObjects/GroupObject/Action.cs
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ public decimal[] xy_inc
/// <summary>
/// Scene to recall
/// </summary>
[Description("The scene identifier if the scene you wish to recall."), Category("Action Properties"), Browsable(false), ItemsSource(typeof(ScenesItemSource))]
[Description("The scene identifier if the scene you wish to recall."), Category("Action Properties"), Browsable(false)]
public string scene { get; set; }

/// <summary>
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1 change: 0 additions & 1 deletion WinHue3/Philips Hue/HueObjects/SceneObject/SceneBody.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ public class SceneBody : ValidatableBindableBase
{
private string _scene;

[ItemsSource(typeof(ScenesItemSource))]
public string scene
{
get => _scene;
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2 changes: 1 addition & 1 deletion WinHue3/Properties/AssemblyInfo.cs
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Expand Up @@ -49,6 +49,6 @@
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.0.4664.0")]
[assembly: AssemblyVersion("3.0.4666.0")]
//[assembly: AssemblyFileVersion("3.0.*")]
[assembly: log4net.Config.XmlConfigurator(ConfigFile = "log4net.config", Watch = true)]

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