use Payline\PaylineSDK;
// create an instance
$paylineSDK = new PaylineSDK($merchant_id,$access_key, $proxy_host, $proxy_port, $proxy_login, $proxy_password, $environment[, $pathLog= null[, $logLevel = Logger::INFO[, $externalLogger = null[, $defaultTimezone = "Europe/Paris"]]]]);
/*
$merchant_id, the merchant identifier, has to be a string.
$environment determines in which Payline environment your request are targeted.
It should be filled with either PaylineSDK::ENV_HOMO (for testing purpose) or PaylineSDK::ENV_PROD (real life)
If $pathLog is null, log files will be written under default logs directory. Fill with your custom log files path
*/
// call a web service, for example doWebPayment
$doWebPaymentRequest = array();
$doWebPaymentRequest['cancelURL'] = 'https://Demo_Shop.com/cancelURL.php';
$doWebPaymentRequest['returnURL'] = 'https://Demo_Shop.com/returnURL.php';
$doWebPaymentRequest['notificationURL'] = 'https://Demo_Shop.com/notificationURL.php';
// PAYMENT
$doWebPaymentRequest['payment']['amount'] = 1000; // this value has to be an integer amount is sent in cents
$doWebPaymentRequest['payment']['currency'] = 978; // ISO 4217 code for euro
$doWebPaymentRequest['payment']['action'] = 101; // 101 stand for "authorization+capture"
$doWebPaymentRequest['payment']['mode'] = 'CPT'; // one shot payment
// ORDER
$doWebPaymentRequest['order']['ref'] = 'myOrderRef_35656'; // the reference of your order
$doWebPaymentRequest['order']['amount'] = 1000; // may differ from payment.amount if currency is different
$doWebPaymentRequest['order']['currency'] = 978; // ISO 4217 code for euro
// CONTRACT NUMBERS
$doWebPaymentRequest['payment']['contractNumber'] = '1234567';
$doWebPaymentResponse = $paylineSDK->doWebPayment($doWebPaymentRequest);
See the doc/ directory for more detailed documentation. More information available on http://support.payline.com.
Compliant with PHP 5.3 and over Requires monolog/monolog, just let Composer do the job
Payline support - [email protected]
Payline is licensed under the LGPL-3.0+ License - see the LICENSE file for details