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[scenes] Fix warnings due to missing required plugin or old aliases (#46
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epernod authored Aug 26, 2024
1 parent 860645c commit ac7d96f
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Showing 34 changed files with 71 additions and 71 deletions.
4 changes: 2 additions & 2 deletions scenes/Benchmarks/Scenario-01_squareTissue_horizontal-cut.scn
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Expand Up @@ -30,7 +30,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -49,7 +49,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -100 0" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/Benchmarks/Scenario-02_squareTissue_diagonal-cut.scn
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Expand Up @@ -31,7 +31,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -50,7 +50,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -100 0" showArrowSize=".01" />
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Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -50,7 +50,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PullCorner" box="9.9 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PullCorner.indices" forces="0 -130 0" showArrowSize=".02" />
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Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -50,7 +50,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PullCorner" box="9.9 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PullCorner.indices" forces="0 -130 0" showArrowSize=".02" />
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Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -50,7 +50,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -100 0" showArrowSize=".01" />
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Expand Up @@ -31,7 +31,7 @@

<VisualStyle displayFlags="showVisual showBehaviorModels" />
<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -52,7 +52,7 @@
<!--<StressDetector name='StressDetector'/>-->

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -100 0" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/Benchmarks/TestCase-01_bad-cutted-mesh.scn
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -48,7 +48,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<!--Modification de la fixed constraint pour y mettre une Box constraint-->
<!--FixedConstraint indices="0 1" /-->
<BoxROI name="FixedSide" box="-5.1 9.9 0.1 5.1 10.1 -0.1" drawBoxes="1" /> <!--box="x1 y1 z1 x2 y2 z2"-->
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-5.1 0.1 0.1 5.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -650 0" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/Benchmarks/TestCase-02_bad-cutted-mesh.scn
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -49,7 +49,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<!--Modification de la fixed constraint pour y mettre une Box constraint-->
<!--FixedConstraint indices="0 1" /-->
<BoxROI name="FixedSide" box="-5.1 9.9 0.1 5.1 10.1 -0.1" drawBoxes="1" /> <!--box="x1 y1 z1 x2 y2 z2"-->
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-5.1 0.1 0.1 5.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -100 0" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/Benchmarks/TestCase-03_vertexConnectedTriangles.scn
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Expand Up @@ -27,7 +27,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -49,7 +49,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec une in
<!--Modification de la fixed constraint pour y mettre une Box constraint-->
<!--FixedConstraint indices="0 1" /-->
<BoxROI name="FixedSide" box="-5.1 9.9 0.1 5.1 10.1 -0.1" drawBoxes="1" /> <!--box="x1 y1 z1 x2 y2 z2"-->
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-5.1 0.1 0.1 5.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" force="0 -150 0" showArrowSize=".01" />
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10 changes: 5 additions & 5 deletions scenes/TearingEngine/CasTest7_collision.scn
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Expand Up @@ -35,7 +35,7 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec un tro

<FreeMotionAnimationLoop/>
<GenericConstraintSolver unbuilt="false" tolerance="1e-3" maxIt="200" printLog="0" multithreading="false"/>
<DefaultPipeline depth="6" verbose="0" draw="0"/>
<CollisionPipeline depth="6" verbose="0" draw="0"/>
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<LocalMinDistance name="Proximity" alarmDistance="0.5" contactDistance="0.1" angleCone="0.0"/>
Expand All @@ -56,16 +56,16 @@ On fixe un coté et nous tirons de façon uniforme du côté opposé avec un tro
<DiagonalMass massDensity="1.0" />

<BoxROI template="Vec3d" name="box_roi1X" box="-0.1 -0.1 -0.1 10.1 0.1 0.1"/>
<FixedConstraint template="Vec3d" name="fixedConstraint1" indices="@box_roi1X.indices"/>
<FixedProjectiveConstraint template="Vec3d" name="fixedConstraint1" indices="@box_roi1X.indices"/>

<BoxROI template="Vec3d" name="box_roi2X" box="-0.1 -0.1 9.9 10.1 0.1 10.1"/>
<FixedConstraint template="Vec3d" name="fixedConstraint2" indices="@box_roi2X.indices"/>
<FixedProjectiveConstraint template="Vec3d" name="fixedConstraint2" indices="@box_roi2X.indices"/>

<BoxROI template="Vec3d" name="box_roi1Z" box="-0.1 -0.1 -0.1 0.1 0.1 10.1"/>
<FixedConstraint template="Vec3d" name="fixedConstraint3" indices="@box_roi1Z.indices"/>
<FixedProjectiveConstraint template="Vec3d" name="fixedConstraint3" indices="@box_roi1Z.indices"/>

<BoxROI template="Vec3d" name="box_roi2Z" box="9.9 -0.1 -0.1 10.1 0.1 10.1"/>
<FixedConstraint template="Vec3d" name="fixedConstraint4" indices="@box_roi2Z.indices"/>
<FixedProjectiveConstraint template="Vec3d" name="fixedConstraint4" indices="@box_roi2Z.indices"/>
<!--
<TriangularFEMForceField name="FEM" youngModulus="600" poissonRatio="0.3" method="large" computePrincipalStress="1"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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6 changes: 3 additions & 3 deletions scenes/TearingEngine/SquareTissue_01_gravity.scn
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -46,7 +46,7 @@
<DiagonalMass massDensity="2.0" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="1"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
Expand Down Expand Up @@ -77,7 +77,7 @@
<DiagonalMass massDensity="10.0" />
<BoxROI name="FixedSide" box="9.9 9.9 0.1 20.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<TriangularFEMForceFieldOptim name="FEM" youngModulus="60" poissonRatio="0.3" method="large" />
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_01_gravity_interaction.scn
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -46,7 +46,7 @@
<DiagonalMass massDensity="2.0" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="1"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_02_pressureBorder.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -40 10" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_03_centralePressure.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PullMiddle" box="4.9 0.1 0.1 5.1 -0.1 -0.1" drawBoxes="1"/>
<!--<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>-->
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_04_cornerPressure.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PullCorner" box="9.9 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PullCorner.indices" forces="0 -160 0" showArrowSize=".02" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_05_circleHole_gravity.scn
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -46,7 +46,7 @@
<DiagonalMass massDensity="1.0" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="true"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PulledSide" box="-0.1 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PulledSide.indices" forces="0 -20 0" showArrowSize=".01" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_07_squareHole_gravity.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="1.0" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="true"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_08_verticalHole_gravity.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="1.5" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="true"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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4 changes: 2 additions & 2 deletions scenes/TearingEngine/SquareTissue_09_incised_gravity.scn
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="1.0" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="true"/>
<TriangularBendingSprings name="FEM-Bend" stiffness="300" />
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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<VisualStyle displayFlags="showVisual showBehaviorModels" />

<DefaultAnimationLoop />
<DefaultPipeline verbose="0" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
Expand All @@ -47,7 +47,7 @@
<DiagonalMass massDensity="0.15" />

<BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" />
<FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" />
<FixedProjectiveConstraint name="FixedConstraint" indices="@FixedSide.indices" />

<BoxROI template="Vec3d" name="PullCorner" box="9.9 0.1 0.1 10.1 -0.1 -0.1" drawBoxes="1"/>
<ConstantForceField name="CFF" indices="@PullCorner.indices" forces="0 -450 0" showArrowSize="0.01" />
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