HCoroutines 2.0 is now fully rewritten for Godot 4 using modern C#. The core has been fundamentally reworked to integrate more tightly with the engine and to support more exciting features.
This major update brings a host of new features and improvements:
- Enhanced Coroutine Run Behaviour: Run coroutines in either process or physics process frames with ease.
- Pause Support: Enjoy out-of-the-box support for pausing coroutines.
- New Coroutine Types: Introducing
TimeoutCoroutine
andWaitForAnyCoroutine
for more versatile coroutine handling. - Cleaner Codebase: Extensive refactoring has resulted in a cleaner, more maintainable codebase.
- Easier Setup: HCoroutines has been restructured to be published on the Asset Library and is easier than ever to set up by being available as a plugin.