Sandbox-style roleplaying massive online game with indirect character control and world simulation. Currently in 2d with multiple z-levels (like in dwarf fortress).
Runs both on clientside and server.
- Basic data system
- Map walking
- Spiral searches and pathfinding
- Basic fractal map
- Behavior simulation
- Economy simulation
- City cimulation
- Procedurally generated world
- 520x520km world with full persistense with 99 z-levels
- Fractal map with level of detail.
- Tree growing and renewable resources
- Quest generation
Yes, please.
The game's going to be big, so there're multiple things that could be done separately from current development:
- GPU generated world. Like in this example: glsl.heroku.com/e#10449.0, bit without all the ray-casting.
- Graphics, visuals, sprites. Out of scope for us now, but contributions are welcome.
- Custom storage in C to persist collections of 64bit numbers, index and make very simple queries. We have parts of that working in js, but apparently they will not be enough
- Anything else from the list of planned features. Contact me if you're not sure so we can figure out something useful and fun.
See examples/hunger.html:
http://inviz.ru/sandbox/examples/hunger.html?interval=100
Name's Yaroslaff Fedin [email protected]
Currently unemployed. Drop me a letter if you have some good position in mind.