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fix game layer drawing named mouse
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JeffDess committed Dec 31, 2023
1 parent 0e21dc8 commit 26bd93a
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Showing 4 changed files with 5 additions and 3 deletions.
2 changes: 1 addition & 1 deletion behaviors/combos.dtsi
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ ZMK_COMBO(tmux_session, &TMUX_SESSION, LM2 LM3 LM4, DEF, HR_TIMEOUT)
ZMK_COMBO(toggle_mouse, &tog MOU, LT1 LT4, DEF MOU)

// Toggle Game Layer - active on base and game layer
ZMK_COMBO(toggle_mouse, &tog MOU, RT1 RT4, DEF GAM)
ZMK_COMBO(toggle_game, &tog GAM, RT1 RT4, DEF GAM)

/***********************
SYMBOL LAYER
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2 changes: 1 addition & 1 deletion images/keymaps/urchin_keymap.svg
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2 changes: 2 additions & 0 deletions keymap-drawer/config.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -636,6 +636,8 @@ parse_config:
draw_separate: true
combo_toggle_mouse:
draw_separate: true
combo_toggle_game:
draw_separate: true
combo_tab:
align: "bottom"
offset: 0.3
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2 changes: 1 addition & 1 deletion keymap-drawer/urchin_keymap.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@ combos:
l: [qwerty, mouse]
draw_separate: true
- p: [6, 9]
k: {t: mouse, h: toggle}
k: {t: game, h: toggle}
l: [qwerty, game]
draw_separate: true
- p: [13, 12]
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